Redesigned billboards - added rotation/pro functions (#1759)
* Redesigned billboards - added rotation/pro functions * updated parameters Co-authored-by: nobytesgiven <nobytesigiven@github.com>
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2 changed files with 76 additions and 25 deletions
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@ -1444,7 +1444,9 @@ RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint
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RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
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RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
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RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
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RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 center, float size, Color tint); // Draw a billboard texture defined by source
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RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 center, Vector2 size, Color tint); // Draw a billboard texture defined by source
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RLAPI void DrawBillboardEx(Camera camera, Texture2D texture, Vector3 center, Vector2 origin, float rotation, Vector2 size, Color tint); // Draw a billboard texture defined by rotation
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RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
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// Collision detection functions
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RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Detect collision between two spheres
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