From aba3739c1354cac4ef302d9b43c3fc5e9699b373 Mon Sep 17 00:00:00 2001 From: Wilhem Barbier Date: Thu, 29 Jun 2017 10:29:01 +0200 Subject: [PATCH] Fix some typos in raymath.h --- src/raymath.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/raymath.h b/src/raymath.h index 499f9eec4..6961845c1 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -124,7 +124,7 @@ RMDEF Vector2 Vector2Zero(void); // Vector with c RMDEF Vector2 Vector2One(void); // Vector with components value 1.0f RMDEF Vector2 Vector2Add(Vector2 v1, Vector2 v2); // Add two vectors (v1 + v2) RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2); // Subtract two vectors (v1 - v2) -RMDEF float Vector2Lenght(Vector2 v); // Calculate vector lenght +RMDEF float Vector2Lenght(Vector2 v); // Calculate vector length RMDEF float Vector2DotProduct(Vector2 v1, Vector2 v2); // Calculate two vectors dot product RMDEF float Vector2Distance(Vector2 v1, Vector2 v2); // Calculate distance between two vectors RMDEF float Vector2Angle(Vector2 v1, Vector2 v2); // Calculate angle between two vectors in X-axis @@ -142,7 +142,7 @@ RMDEF Vector3 VectorAdd(Vector3 v1, Vector3 v2); // Add two vecto RMDEF Vector3 VectorSubtract(Vector3 v1, Vector3 v2); // Substract two vectors RMDEF Vector3 VectorCrossProduct(Vector3 v1, Vector3 v2); // Calculate two vectors cross product RMDEF Vector3 VectorPerpendicular(Vector3 v); // Calculate one vector perpendicular vector -RMDEF float VectorLength(const Vector3 v); // Calculate vector lenght +RMDEF float VectorLength(const Vector3 v); // Calculate vector length RMDEF float VectorDotProduct(Vector3 v1, Vector3 v2); // Calculate two vectors dot product RMDEF float VectorDistance(Vector3 v1, Vector3 v2); // Calculate distance between two points RMDEF void VectorScale(Vector3 *v, float scale); // Scale provided vector @@ -236,8 +236,8 @@ RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2) return (Vector2){ v1.x - v2.x, v1.y - v2.y }; } -// Calculate vector lenght -RMDEF float Vector2Lenght(Vector2 v) +// Calculate vector length +RMDEF float Vector2Length(Vector2 v) { return sqrtf((v.x*v.x) + (v.y*v.y)); } @@ -348,7 +348,7 @@ RMDEF Vector3 VectorPerpendicular(Vector3 v) return result; } -// Calculate vector lenght +// Calculate vector length RMDEF float VectorLength(const Vector3 v) { return sqrtf(v.x*v.x + v.y*v.y + v.z*v.z);