Games: Snake: Fixes snake head collision with fruit

CheckCollisionRecs() returns true on edge-collision what means that the
snake eats the fruit when colliding with it but also when sliding by one
unit above or below the fruit.
This commit is contained in:
Joseph-Eugene Winzer 2018-08-13 23:58:42 +02:00
parent b4c02d94a0
commit ab7acd6e34

View file

@ -220,8 +220,8 @@ void UpdateGame(void)
}
// collision
if (CheckCollisionRecs((Rectangle){(int)snake[0].position.x, (int)snake[0].position.y, (int)snake[0].size.x, (int)snake[0].size.y},
(Rectangle){(int)fruit.position.x, (int)fruit.position.y, (int)fruit.size.x, (int)fruit.size.y}))
if ((snake[0].position.x < (fruit.position.x + fruit.size.x) && (snake[0].position.x + snake[0].size.x) > fruit.position.x) &&
(snake[0].position.y < (fruit.position.y + fruit.size.y) && (snake[0].position.y + snake[0].size.y) > fruit.position.y))
{
snake[counterTail].position = snakePosition[counterTail - 1];
counterTail += 1;