Added first version of OS X compilation support

This commit is contained in:
ratalaika 2014-11-22 00:13:09 +01:00
parent 05ccc4fd42
commit ab05ace3ce
14 changed files with 352 additions and 11 deletions

View file

@ -24,8 +24,8 @@
#**************************************************************************************************
# define raylib platform (by default, compile for RPI)
# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX
PLATFORM ?= PLATFORM_RPI
# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX PLATFORM_DESKTOP_OSX
PLATFORM ?= PLATFORM_DESKTOP_OSX
# define compiler: gcc for C program, define as g++ for C++
CC = gcc
@ -55,6 +55,14 @@ else
LFLAGS = -L. -L../src -L/opt/vc/lib
endif
# define library paths containing required libs
ifeq ($(PLATFORM),PLATFORM_DESKTOP_OSX)
LFLAGS = -L. -L../src -L../external/glfw3/lib/ -I../external/openal_soft/lib/
else
LFLAGS = -L. -L../src
endif
# define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_RPI)
@ -67,12 +75,19 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX)
# requires the following packages:
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal
else
ifeq ($(PLATFORM),PLATFORM_DESKTOP_OSX)
# libraries for OS X 10.9 desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
else
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
endif
endif
endif
# define additional parameters and flags for windows
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@ -253,9 +268,13 @@ else
ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX)
find . -type f -executable -delete
rm -f *.o
else
ifeq ($(PLATFORM),PLATFORM_DESKTOP_OSX)
rm -f *.o
else
del *.o *.exe
endif
endif
endif
@echo Cleaning done

View file

@ -21,7 +21,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
Texture2D texture = LoadTexture("./resources/raylib_logo.png"); // Texture loading
//---------------------------------------------------------------------------------------
// Main game loop