Reviewed some comments

This commit is contained in:
raysan5 2015-08-30 17:44:47 +02:00
parent d7e7ef6a7d
commit aa982f80f5
2 changed files with 2 additions and 2 deletions

View file

@ -2077,7 +2077,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName)
return shader; return shader;
} }
// Load a custom shader and return program id // Load custom shader strings and return program id
unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr) unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr)
{ {
unsigned int program = 0; unsigned int program = 0;

View file

@ -270,7 +270,7 @@ void PrintModelviewMatrix(void); // DEBUG: Print modelview matrix
// NOTE: This functions are useless when using OpenGL 1.1 // NOTE: This functions are useless when using OpenGL 1.1
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load a custom shader and return program id unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shader strings and return program id
void UnloadShader(Shader shader); // Unload a custom shader from memory void UnloadShader(Shader shader); // Unload a custom shader from memory
void SetPostproShader(Shader shader); // Set fullscreen postproduction shader void SetPostproShader(Shader shader); // Set fullscreen postproduction shader
void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw