diff --git a/release/win32-mingw/include/raylib.h b/release/win32-mingw/include/raylib.h index e155e355e..da6451147 100644 --- a/release/win32-mingw/include/raylib.h +++ b/release/win32-mingw/include/raylib.h @@ -309,6 +309,9 @@ bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision +bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle +bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle //------------------------------------------------------------------------------------ // Texture Loading and Drawing Functions (Module: textures) @@ -329,7 +332,6 @@ Texture2D CreateTexture2D(Image image); //------------------------------------------------------------------------------------ SpriteFont GetDefaultFont(); // Get the default SpriteFont SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory -SpriteFont LoadFontRBMF(const char *fileName); void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint); // Draw text using SpriteFont diff --git a/release/win32-mingw/lib/libraylib.a b/release/win32-mingw/lib/libraylib.a index 7fd583631..dc6edb6dc 100644 Binary files a/release/win32-mingw/lib/libraylib.a and b/release/win32-mingw/lib/libraylib.a differ diff --git a/src/raylib.h b/src/raylib.h index e155e355e..da6451147 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -309,6 +309,9 @@ bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision +bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle +bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle //------------------------------------------------------------------------------------ // Texture Loading and Drawing Functions (Module: textures) @@ -329,7 +332,6 @@ Texture2D CreateTexture2D(Image image); //------------------------------------------------------------------------------------ SpriteFont GetDefaultFont(); // Get the default SpriteFont SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory -SpriteFont LoadFontRBMF(const char *fileName); void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint); // Draw text using SpriteFont