Formatting tweaks
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d27709b1f2
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5 changed files with 19 additions and 19 deletions
18
src/text.c
18
src/text.c
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@ -319,7 +319,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
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// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
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// written in C code files (codified by default as UTF-8)
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for(int i = 0; i < length; i++)
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for (int i = 0; i < length; i++)
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{
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// TODO: Right now we are supposing characters that follow a continous order and start at FONT_FIRST_CHAR,
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// this sytem can be improved to support any characters order and init value...
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@ -514,9 +514,9 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
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Color *pixels = GetImageData(image);
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// Parse image data to get charSpacing and lineSpacing
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for(y = 0; y < image.height; y++)
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for (y = 0; y < image.height; y++)
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{
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for(x = 0; x < image.width; x++)
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for (x = 0; x < image.width; x++)
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{
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if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break;
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}
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@ -529,7 +529,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
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int charHeight = 0;
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int j = 0;
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while(!COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++;
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while (!COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++;
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charHeight = j;
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@ -539,9 +539,9 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
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int xPosToRead = charSpacing;
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// Parse image data to get rectangle sizes
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while((lineSpacing + lineToRead * (charHeight + lineSpacing)) < image.height)
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while ((lineSpacing + lineToRead * (charHeight + lineSpacing)) < image.height)
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{
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while((xPosToRead < image.width) &&
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while ((xPosToRead < image.width) &&
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!COLOR_EQUAL((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead]), key))
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{
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tempCharValues[index] = firstChar + index;
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@ -552,7 +552,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
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int charWidth = 0;
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while(!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++;
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while (!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++;
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tempCharRecs[index].width = charWidth;
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@ -648,11 +648,11 @@ static SpriteFont LoadRBMF(const char *fileName)
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rbmfFileData = (unsigned int *)malloc(numPixelBits * sizeof(unsigned int));
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for(int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
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for (int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
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rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars * sizeof(unsigned char));
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for(int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
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for (int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
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// Re-construct image from rbmfFileData
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//-----------------------------------------
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