Formatting tweaks

This commit is contained in:
raysan5 2016-08-31 10:27:29 +02:00
parent d27709b1f2
commit a9ab516dae
5 changed files with 19 additions and 19 deletions

View file

@ -319,7 +319,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
// written in C code files (codified by default as UTF-8)
for(int i = 0; i < length; i++)
for (int i = 0; i < length; i++)
{
// TODO: Right now we are supposing characters that follow a continous order and start at FONT_FIRST_CHAR,
// this sytem can be improved to support any characters order and init value...
@ -514,9 +514,9 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
Color *pixels = GetImageData(image);
// Parse image data to get charSpacing and lineSpacing
for(y = 0; y < image.height; y++)
for (y = 0; y < image.height; y++)
{
for(x = 0; x < image.width; x++)
for (x = 0; x < image.width; x++)
{
if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break;
}
@ -529,7 +529,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
int charHeight = 0;
int j = 0;
while(!COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++;
while (!COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++;
charHeight = j;
@ -539,9 +539,9 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
int xPosToRead = charSpacing;
// Parse image data to get rectangle sizes
while((lineSpacing + lineToRead * (charHeight + lineSpacing)) < image.height)
while ((lineSpacing + lineToRead * (charHeight + lineSpacing)) < image.height)
{
while((xPosToRead < image.width) &&
while ((xPosToRead < image.width) &&
!COLOR_EQUAL((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead]), key))
{
tempCharValues[index] = firstChar + index;
@ -552,7 +552,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
int charWidth = 0;
while(!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++;
while (!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++;
tempCharRecs[index].width = charWidth;
@ -648,11 +648,11 @@ static SpriteFont LoadRBMF(const char *fileName)
rbmfFileData = (unsigned int *)malloc(numPixelBits * sizeof(unsigned int));
for(int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
for (int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars * sizeof(unsigned char));
for(int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
for (int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
// Re-construct image from rbmfFileData
//-----------------------------------------