Added security check to avoid internal render batch overflow

This commit is contained in:
raysan5 2021-04-05 13:59:52 +02:00
parent 0e04ae561e
commit a8dd4127f3

View file

@ -3236,6 +3236,8 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
bottomRight.x = x + (dx + dest.width)*cosRotation - (dy + dest.height)*sinRotation; bottomRight.x = x + (dx + dest.width)*cosRotation - (dy + dest.height)*sinRotation;
bottomRight.y = y + (dx + dest.width)*sinRotation + (dy + dest.height)*cosRotation; bottomRight.y = y + (dx + dest.width)*sinRotation + (dy + dest.height)*cosRotation;
} }
rlCheckRenderBatchLimit(4); // Make sure there is enough free space on the batch buffer
rlSetTexture(texture.id); rlSetTexture(texture.id);
rlBegin(RL_QUADS); rlBegin(RL_QUADS);