Review Texture type

Texture type also maps to Texture2D and TextureCubemap
This commit is contained in:
Ray 2020-09-28 00:40:32 +02:00
parent 446f9fff00
commit a850246030
2 changed files with 19 additions and 19 deletions

View file

@ -228,31 +228,31 @@ typedef struct Image {
int format; // Data format (PixelFormat type)
} Image;
// Texture2D type
// Texture type
// NOTE: Data stored in GPU memory
typedef struct Texture2D {
typedef struct Texture {
unsigned int id; // OpenGL texture id
int width; // Texture base width
int height; // Texture base height
int mipmaps; // Mipmap levels, 1 by default
int format; // Data format (PixelFormat type)
} Texture2D;
} Texture;
// Texture type, same as Texture2D
typedef Texture2D Texture;
// Texture2D type, same as Texture
typedef Texture Texture2D;
// TextureCubemap type, actually, same as Texture2D
typedef Texture2D TextureCubemap;
// TextureCubemap type, actually, same as Texture
typedef Texture TextureCubemap;
// RenderTexture2D type, for texture rendering
typedef struct RenderTexture2D {
// RenderTexture type, for texture rendering
typedef struct RenderTexture {
unsigned int id; // OpenGL Framebuffer Object (FBO) id
Texture texture; // Color buffer attachment texture
Texture depth; // Depth buffer attachment texture
} RenderTexture2D;
} RenderTexture;
// RenderTexture type, same as RenderTexture2D
typedef RenderTexture2D RenderTexture;
// RenderTexture2D type, same as RenderTexture
typedef RenderTexture RenderTexture2D;
// N-Patch layout info
typedef struct NPatchInfo {