REVIEWED: CheckCollisionPointRec()

This commit is contained in:
Ray 2024-07-07 09:09:34 +02:00
parent 1039e3c1bd
commit a8240722c6

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@ -2174,7 +2174,7 @@ bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius)
float distanceSquared = (point.x - center.x)*(point.x - center.x) + (point.y - center.y)*(point.y - center.y); float distanceSquared = (point.x - center.x)*(point.x - center.x) + (point.y - center.y)*(point.y - center.y);
collision = distanceSquared <= radius * radius; if (distanceSquared <= radius*radius) collision = true;
return collision; return collision;
} }