Remove trailing spaces
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5 changed files with 18 additions and 15 deletions
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@ -38,7 +38,7 @@ Detailed changes:
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[core] REVIEWED: GetKeyPressed(), out of range issue (#2814) by @daipom
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[core] REVIEWED: GetTime(), renamed variable 'time' to 'nanoSeconds' (#2816) by @jtainer
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[core] REVIEWED: LoadShaderFromMemory(), issue with shader linkage
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[core] REVIEWED: Avoid possible gamepad index as -1 (#2839)
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[core] REVIEWED: Avoid possible gamepad index as -1 (#2839)
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[core] REVIEWED: SetShaderValue*(), avoid setup uniforms for invalid locations
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[core] REVIEWED: GetClipboardText() on PLATFORM_WEB, permissions issues
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[core] REVIEWED: Initial window position for display-sized fullscreen (#2742) by @daipom
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@ -60,7 +60,7 @@ Detailed changes:
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[rlgl] ADDED: RL_TEXTURE_MIPMAP_BIAS_RATIO support to `rlTextureParameters()` for OpenGL 3.3 #2674
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[rlgl] ADDED: rlCubemapParameters() (#2862) by @GithubPrankster
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[rlgl] ADDED: rlSetCullFace() (#2797) by @jtainer
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[rlgl] REMOVED: Mipmaps software generation for OpenGL 1.1
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[rlgl] REMOVED: Mipmaps software generation for OpenGL 1.1
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[rlgl] REVIEWED: Check for extensions before enabling them (#2706) by @Not-Nik
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[rlgl] REVIEWED: SSBO usage to avoid long long data types
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[rlgl] REVIEWED: Enable DXT compression on __APPLE__ targets (#2694) by @Not-Nik
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@ -85,7 +85,7 @@ Detailed changes:
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[textures] ADDED: ImageBlurGaussian() (#2770) by @nobytesgiven
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[textures] REVIEWED: Image fileformat support: PIC, PNM
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[textures] REVIEWED: ImageTextEx() and ImageDrawTextEx() scaling (#2756) by @hatkidchan
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[textures] `WARNING`: REMOVED: DrawTextureQuad()
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[textures] `WARNING`: REMOVED: DrawTextureQuad()
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[textures] `WARNING`: REMOVED: DrawTexturePoly(), function moved to example: `textures_polygon`
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[textures] `WARNING`: REMOVED: DrawTextureTiled(),function implementation moved to the textures_tiled.c
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[text] ADDED: GetCodepointPrevious()
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17
ROADMAP.md
17
ROADMAP.md
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@ -3,8 +3,11 @@
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Here it is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas:
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- [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix.
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- [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve.
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- raylib wishlists discussions (https://github.com/raysan5/raylib/discussions/1502, https://github.com/raysan5/raylib/discussions/2272) are open to everyone to ask for improvements, feel free to check and comment.
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- [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve.
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- raylib wishlists discussions are open to everyone to ask for improvements, feel free to check and comment:
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- [raylib wishlist 2021](https://github.com/raysan5/raylib/discussions/1502)
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- [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272)
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- [raylib 5.0 wishlist](https://github.com/raysan5/raylib/discussions/2952)
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_Current version of raylib is complete and functional but there is always room for improvements._
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@ -23,23 +26,23 @@ _Current version of raylib is complete and functional but there is always room f
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- Basic CPU/GPU stats system (memory, draws, time...) ([#1295](https://github.com/raysan5/raylib/issues/1295)) - _DISCARDED_
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- Software rendering backend (avoiding OpenGL) ([#1370](https://github.com/raysan5/raylib/issues/1370)) - _DISCARDED_
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- Network module (UDP): `rnet` ([#753](https://github.com/raysan5/raylib/issues/753)) - _DISCARDED_ - Use [nbnet](https://github.com/nathhB/nbnet).
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**raylib 3.0**
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- [x] Custom memory allocators support
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- [x] Global variables moved to global context
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- [x] Optimize data structures for pass-by-value
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- [x] Trace log messages redesign ([#1065](https://github.com/raysan5/raylib/issues/1065))
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- [x] Continuous Integration using GitHub Actions
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**raylib 2.5**
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- [x] Support Animated models
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- [x] Support glTF models file format
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- [x] Unicode support on text drawing
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**raylib 2.0**
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- [x] Removed external dependencies (GLFW3 and OpenAL)
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- [x] Support TCC compiler (32bit and 64bit)
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**raylib 1.8**
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- [x] Improved Materials system with PBR support
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- [x] Procedural image generation functions (spot, gradient, noise...)
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@ -50,7 +53,7 @@ _Current version of raylib is complete and functional but there is always room f
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- [x] Support configuration flags
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- [x] Improved build system for Android
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- [x] Gamepad support on HTML5
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**raylib 1.6**
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- [x] Lua scripting support (raylib Lua wrapper)
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- [x] Redesigned audio module
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@ -1117,8 +1117,8 @@ bool IsModelReady(Model model)
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(model.meshMaterial != NULL) && // Validate mesh-material linkage
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(model.meshCount > 0) && // Validate mesh count
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(model.materialCount > 0)); // Validate material count
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// NOTE: This is a very general model validation, many elements could be validated from a model...
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// NOTE: This is a very general model validation, many elements could be validated from a model...
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}
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// Unload model (meshes/materials) from memory (RAM and/or VRAM)
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@ -543,8 +543,8 @@ bool IsFontReady(Font font)
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(font.glyphCount > 0) && // Validate font contains some glyph
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(font.recs != NULL) && // Validate font recs defining glyphs on texture atlas
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(font.glyphs != NULL)); // Validate glyph data is loaded
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// NOTE: Further validations could be done to verify if recs count and glyphs count
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// NOTE: Further validations could be done to verify if recs count and glyphs count
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// match glyphCount and to verify that data contained is valid (glyphs values, metrics...)
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}
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@ -3364,7 +3364,7 @@ bool IsRenderTextureReady(RenderTexture2D target)
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{
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return ((target.id > 0) && // Validate OpenGL id
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IsTextureReady(target.depth) && // Validate FBO depth texture/renderbuffer
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IsTextureReady(target.texture)); // Validate FBO texture
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IsTextureReady(target.texture)); // Validate FBO texture
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}
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// Unload render texture from GPU memory (VRAM)
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