Reviewed some MSVC warnings

This commit is contained in:
raysan5 2021-10-13 20:47:42 +02:00
parent 32c9d411b2
commit a77afd5c8f

View file

@ -719,7 +719,7 @@ void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float e
Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction)); Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction));
Vector3 b2 = Vector3Normalize(Vector3CrossProduct(b1, direction)); Vector3 b2 = Vector3Normalize(Vector3CrossProduct(b1, direction));
float baseAngle = (2.0*PI)/sides; float baseAngle = (2.0f*PI)/sides;
rlBegin(RL_TRIANGLES); rlBegin(RL_TRIANGLES);
rlColor4ub(color.r, color.g, color.b, color.a); rlColor4ub(color.r, color.g, color.b, color.a);
@ -812,7 +812,7 @@ void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, fl
Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction)); Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction));
Vector3 b2 = Vector3Normalize(Vector3CrossProduct(b1, direction)); Vector3 b2 = Vector3Normalize(Vector3CrossProduct(b1, direction));
float baseAngle = (2.0*PI)/sides; float baseAngle = (2.0f*PI)/sides;
rlBegin(RL_LINES); rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a); rlColor4ub(color.r, color.g, color.b, color.a);
@ -3785,7 +3785,7 @@ static Model LoadOBJ(const char *fileName)
// iff no materials are present use all faces on one mesh // iff no materials are present use all faces on one mesh
if (materialCount > 0) if (materialCount > 0)
{ {
for (int fi = 0; fi< attrib.num_faces; fi++) for (unsigned int fi = 0; fi < attrib.num_faces; fi++)
{ {
//tinyobj_vertex_index_t face = attrib.faces[fi]; //tinyobj_vertex_index_t face = attrib.faces[fi];
int idx = attrib.material_ids[fi]; int idx = attrib.material_ids[fi];