Updated Vector math to new naming

This commit is contained in:
raysan5 2017-07-22 22:15:50 +02:00
parent 3655c6e466
commit a766e2c480
4 changed files with 47 additions and 47 deletions

View file

@ -990,8 +990,8 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera)
Vector3 farPoint = rlUnproject((Vector3){ deviceCoords.x, deviceCoords.y, 1.0f }, matProj, matView);
// Calculate normalized direction vector
Vector3 direction = VectorSubtract(farPoint, nearPoint);
VectorNormalize(&direction);
Vector3 direction = Vector3Subtract(farPoint, nearPoint);
Vector3Normalize(&direction);
// Apply calculated vectors to ray
ray.position = camera.position;