review near/far

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Le Juez Victor 2025-04-22 15:00:54 +02:00 committed by GitHub
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@ -56,8 +56,8 @@
* *
* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack * #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported * #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
* #define RL_CULL_DISTANCE_NEAR 0.001 // Default projection matrix near cull distance * #define RL_CULL_DISTANCE_NEAR 0.05 // Default projection matrix near cull distance
* #define RL_CULL_DISTANCE_FAR 10000.0 // Default projection matrix far cull distance * #define RL_CULL_DISTANCE_FAR 4000.0 // Default projection matrix far cull distance
* *
* When loading a shader, the following vertex attributes and uniform * When loading a shader, the following vertex attributes and uniform
* location names are tried to be set automatically: * location names are tried to be set automatically:
@ -234,10 +234,10 @@
// Projection matrix culling // Projection matrix culling
#ifndef RL_CULL_DISTANCE_NEAR #ifndef RL_CULL_DISTANCE_NEAR
#define RL_CULL_DISTANCE_NEAR 0.001 // Default near cull distance #define RL_CULL_DISTANCE_NEAR 0.05 // Default near cull distance
#endif #endif
#ifndef RL_CULL_DISTANCE_FAR #ifndef RL_CULL_DISTANCE_FAR
#define RL_CULL_DISTANCE_FAR 10000.0 // Default far cull distance #define RL_CULL_DISTANCE_FAR 4000.0 // Default far cull distance
#endif #endif
// Texture parameters (equivalent to OpenGL defines) // Texture parameters (equivalent to OpenGL defines)