updated RayMarching Demo (#997)
* Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; * Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; * Updated Source Added - #define PLATFORM_DESKTOP line for desktop users. This now will correctly find the proper glsl version for the raymarching.fs file. Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them. They were never used and they were triggering a log warning. Removed - The const from both screenWidth and screenHeight. Now they can be used to update the shader resolution when screen is resized. NOTE : This is a quick fix and probably not the best idea. Added - IsWindowResized() to check if screen is resized. If window is resized then width, height and shader resolution are updated. Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see. * Closer Match to original code * Removed the PLATFORM_DESKTOP Define
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3 changed files with 18 additions and 16 deletions
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@ -8,8 +8,6 @@ varying vec4 fragColor;
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uniform vec3 viewEye;
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uniform vec3 viewCenter;
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uniform vec3 viewUp;
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uniform float deltaTime;
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uniform float runTime;
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uniform vec2 resolution;
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@ -428,4 +426,4 @@ void main()
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#endif
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gl_FragColor = vec4( tot, 1.0 );
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}
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}
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@ -9,8 +9,6 @@ out vec4 finalColor;
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uniform vec3 viewEye;
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uniform vec3 viewCenter;
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uniform vec3 viewUp;
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uniform float deltaTime;
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uniform float runTime;
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uniform vec2 resolution;
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@ -429,4 +427,4 @@ void main()
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#endif
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finalColor = vec4( tot, 1.0 );
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}
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}
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