Some code tweaks
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8724cf2ea5
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a6297a2be1
6 changed files with 16 additions and 20 deletions
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@ -112,7 +112,7 @@ int main(void)
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UpdateCamera(&camera); // Update camera
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// Make the lights do differing orbits
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angle -= 0.02;
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angle -= 0.02f;
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lights[0].position.x = cosf(angle)*4.0f;
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lights[0].position.z = sinf(angle)*4.0f;
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lights[1].position.x = cosf(-angle*0.6f)*4.0f;
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@ -128,8 +128,8 @@ int main(void)
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UpdateLightValues(shader, lights[3]);
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// Rotate the torus
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modelA.transform = MatrixMultiply(modelA.transform, MatrixRotateX(-0.025));
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modelA.transform = MatrixMultiply(modelA.transform, MatrixRotateZ(0.012));
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modelA.transform = MatrixMultiply(modelA.transform, MatrixRotateX(-0.025f));
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modelA.transform = MatrixMultiply(modelA.transform, MatrixRotateZ(0.012f));
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// Update the light shader with the camera view position
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float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z };
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@ -161,7 +161,7 @@ int main(void)
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DrawFPS(10, 10);
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DrawText("Keys RGB & W toggle lights", 10, 30, 20, DARKGRAY);
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DrawText("Use keys RGBW to toggle lights", 10, 30, 20, DARKGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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