Merge branch 'master' into master
This commit is contained in:
commit
a618dae15c
155 changed files with 203 additions and 202 deletions
|
@ -108,8 +108,8 @@ int main(void)
|
|||
|
||||
// Draw rectangle box with rounded corners using shader
|
||||
Rectangle rec = { 50, 70, 110, 60 };
|
||||
DrawRectangleLines(rec.x - 20, rec.y - 20, rec.width + 40, rec.height + 40, DARKGRAY);
|
||||
DrawText("Rounded rectangle", rec.x - 20, rec.y - 35, 10, DARKGRAY);
|
||||
DrawRectangleLines((int)rec.x - 20, (int)rec.y - 20, (int)rec.width + 40, (int)rec.height + 40, DARKGRAY);
|
||||
DrawText("Rounded rectangle", (int)rec.x - 20, (int)rec.y - 35, 10, DARKGRAY);
|
||||
|
||||
// Flip Y axis to match shader coordinate system
|
||||
rec.y = GetScreenHeight() - rec.y - rec.height;
|
||||
|
@ -128,8 +128,8 @@ int main(void)
|
|||
|
||||
// Draw rectangle shadow using shader
|
||||
rec = (Rectangle){ 50, 200, 110, 60 };
|
||||
DrawRectangleLines(rec.x - 20, rec.y - 20, rec.width + 40, rec.height + 40, DARKGRAY);
|
||||
DrawText("Rounded rectangle shadow", rec.x - 20, rec.y - 35, 10, DARKGRAY);
|
||||
DrawRectangleLines((int)rec.x - 20, (int)rec.y - 20, (int)rec.width + 40, (int)rec.height + 40, DARKGRAY);
|
||||
DrawText("Rounded rectangle shadow", (int)rec.x - 20, (int)rec.y - 35, 10, DARKGRAY);
|
||||
|
||||
rec.y = GetScreenHeight() - rec.y - rec.height;
|
||||
SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4);
|
||||
|
@ -147,8 +147,8 @@ int main(void)
|
|||
|
||||
// Draw rectangle's border using shader
|
||||
rec = (Rectangle){ 50, 330, 110, 60 };
|
||||
DrawRectangleLines(rec.x - 20, rec.y - 20, rec.width + 40, rec.height + 40, DARKGRAY);
|
||||
DrawText("Rounded rectangle border", rec.x - 20, rec.y - 35, 10, DARKGRAY);
|
||||
DrawRectangleLines((int)rec.x - 20, (int)rec.y - 20, (int)rec.width + 40, (int)rec.height + 40, DARKGRAY);
|
||||
DrawText("Rounded rectangle border", (int)rec.x - 20, (int)rec.y - 35, 10, DARKGRAY);
|
||||
|
||||
rec.y = GetScreenHeight() - rec.y - rec.height;
|
||||
SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue