rlUpdateTexture(): Corrected issue

This commit is contained in:
Ray 2020-11-16 15:18:05 +01:00
parent 94dd2f81e9
commit a54d9f734b

View file

@ -2208,7 +2208,7 @@ void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int h
if ((glInternalFormat != -1) && (format < COMPRESSED_DXT1_RGB))
{
glTexSubImage2D(GL_TEXTURE_2D, 0, offsetY, offsetY, width, height, glFormat, glType, (unsigned char *)data);
glTexSubImage2D(GL_TEXTURE_2D, 0, offsetX, offsetY, width, height, glFormat, glType, (unsigned char *)data);
}
else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format);
}