rlUpdateTexture(): Corrected issue
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1 changed files with 1 additions and 1 deletions
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@ -2208,7 +2208,7 @@ void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int h
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if ((glInternalFormat != -1) && (format < COMPRESSED_DXT1_RGB))
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if ((glInternalFormat != -1) && (format < COMPRESSED_DXT1_RGB))
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{
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{
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glTexSubImage2D(GL_TEXTURE_2D, 0, offsetY, offsetY, width, height, glFormat, glType, (unsigned char *)data);
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glTexSubImage2D(GL_TEXTURE_2D, 0, offsetX, offsetY, width, height, glFormat, glType, (unsigned char *)data);
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}
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}
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else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format);
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else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format);
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}
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}
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