Add GenImageGradientSquare (#3077)
* Add GenImageGradientSquare to allow square gradients * Fix GenImageGradientSquare and add to textures_image_generation example * Remove params from GenImageGradientSquare
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10 changed files with 407 additions and 282 deletions
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@ -13,7 +13,7 @@
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#include "raylib.h"
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#define NUM_TEXTURES 7 // Currently we have 7 generation algorithms
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#define NUM_TEXTURES 9 // Currently we have 8 generation algorithms but some are have multiple purposes (Linear and Square Gradients)
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//------------------------------------------------------------------------------------
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// Program main entry point
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@ -31,8 +31,10 @@ int main(void)
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Image horizontalGradient = GenImageGradientLinear(screenWidth, screenHeight, 90, RED, BLUE);
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Image diagonalGradient = GenImageGradientLinear(screenWidth, screenHeight, 45, RED, BLUE);
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Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, WHITE, BLACK);
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Image squareGradient = GenImageGradientSquare(screenWidth, screenHeight, 0.0f, WHITE, BLACK);
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Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE);
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Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f);
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Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 50, 50, 4.0f);
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Image cellular = GenImageCellular(screenWidth, screenHeight, 32);
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Texture2D textures[NUM_TEXTURES] = { 0 };
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@ -41,16 +43,21 @@ int main(void)
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textures[1] = LoadTextureFromImage(horizontalGradient);
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textures[2] = LoadTextureFromImage(diagonalGradient);
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textures[3] = LoadTextureFromImage(radialGradient);
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textures[4] = LoadTextureFromImage(checked);
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textures[5] = LoadTextureFromImage(whiteNoise);
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textures[6] = LoadTextureFromImage(cellular);
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textures[4] = LoadTextureFromImage(squareGradient);
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textures[5] = LoadTextureFromImage(checked);
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textures[6] = LoadTextureFromImage(whiteNoise);
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textures[7] = LoadTextureFromImage(perlinNoise);
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textures[8] = LoadTextureFromImage(cellular);
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// Unload image data (CPU RAM)
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UnloadImage(verticalGradient);
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UnloadImage(horizontalGradient);
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UnloadImage(diagonalGradient);
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UnloadImage(radialGradient);
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UnloadImage(squareGradient);
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UnloadImage(checked);
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UnloadImage(whiteNoise);
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UnloadImage(perlinNoise);
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UnloadImage(cellular);
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int currentTexture = 0;
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@ -87,9 +94,11 @@ int main(void)
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case 1: DrawText("HORIZONTAL GRADIENT", 540, 10, 20, RAYWHITE); break;
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case 2: DrawText("DIAGONAL GRADIENT", 540, 10, 20, RAYWHITE); break;
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case 3: DrawText("RADIAL GRADIENT", 580, 10, 20, LIGHTGRAY); break;
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case 4: DrawText("CHECKED", 680, 10, 20, RAYWHITE); break;
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case 5: DrawText("WHITE NOISE", 640, 10, 20, RED); break;
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case 6: DrawText("CELLULAR", 670, 10, 20, RAYWHITE); break;
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case 4: DrawText("SQUARE GRADIENT", 580, 10, 20, LIGHTGRAY); break;
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case 5: DrawText("CHECKED", 680, 10, 20, RAYWHITE); break;
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case 6: DrawText("WHITE NOISE", 640, 10, 20, RED); break;
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case 7: DrawText("PERLIN NOISE", 640, 10, 20, RED); break;
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case 8: DrawText("CELLULAR", 670, 10, 20, RAYWHITE); break;
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default: break;
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}
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