REMOVED: GenMeshDefault()
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2 changed files with 0 additions and 20 deletions
19
src/models.c
19
src/models.c
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@ -1522,25 +1522,6 @@ bool IsModelAnimationValid(Model model, ModelAnimation anim)
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}
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#if defined(SUPPORT_MESH_GENERATION)
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Mesh GenMeshDefault(int vertexCount)
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{
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Mesh mesh = { 0 };
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mesh.vertexCount = vertexCount;
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mesh.triangleCount = vertexCount/3;
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mesh.vertices = (float *)RL_CALLOC(mesh.vertexCount*3, sizeof(float));
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mesh.texcoords = (float *)RL_CALLOC(mesh.vertexCount*2, sizeof(float));
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mesh.normals = (float *)RL_CALLOC(mesh.vertexCount*3, sizeof(float));
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mesh.colors = (unsigned char *)RL_CALLOC(mesh.vertexCount*4, sizeof(unsigned char));
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// Upload vertex data to GPU (dynamic mesh)
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// NOTE: mesh.vboId array is allocated inside UploadMesh()
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UploadMesh(&mesh, true);
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return mesh;
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}
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// Generate polygonal mesh
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Mesh GenMeshPoly(int sides, float radius)
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{
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@ -1408,7 +1408,6 @@ RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count)
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RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
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// Mesh generation functions
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RLAPI Mesh GenMeshDefault(int vertexCount); // Generate an empty mesh with vertex: position, texcoords, normals, colors
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RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
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RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
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RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
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