Reviewed models and examples

This commit is contained in:
Ray 2018-06-30 20:02:32 +02:00
parent c8b378ae50
commit a1d9c33995
29 changed files with 42 additions and 493 deletions

View file

@ -28,9 +28,9 @@ int main()
camera.fovy = 45.0f; // Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
Model dwarf = LoadModel("resources/medieval/castle.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/medieval/castle_diffuse.png"); // Load model texture
dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
Model model = LoadModel("resources/models/castle.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture
model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
@ -52,7 +52,7 @@ int main()
BeginMode3D(camera);
DrawModel(dwarf, position, 0.2f, WHITE); // Draw 3d model with texture
DrawModel(model, position, 0.2f, WHITE); // Draw 3d model with texture
DrawGrid(10, 1.0f); // Draw a grid
@ -71,7 +71,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
UnloadModel(dwarf); // Unload model
UnloadModel(model); // Unload model
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------