Reviewed models and examples
This commit is contained in:
parent
c8b378ae50
commit
a1d9c33995
29 changed files with 42 additions and 493 deletions
|
@ -26,17 +26,17 @@ int main()
|
|||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera;
|
||||
camera.position = (Vector3){ 10.0f, 8.0f, 10.0f }; // Camera position
|
||||
camera.target = (Vector3){ 0.0f, 2.3f, 0.0f }; // Camera looking at point
|
||||
camera.position = (Vector3){ 20.0f, 20.0f, 20.0f }; // Camera position
|
||||
camera.target = (Vector3){ 0.0f, 8.0f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
|
||||
|
||||
Ray ray; // Picking ray
|
||||
|
||||
Model tower = LoadModel("resources/tower.obj"); // Load OBJ model
|
||||
Texture2D texture = LoadTexture("resources/tower.png"); // Load model texture
|
||||
tower.material.maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture
|
||||
Model tower = LoadModel("resources/models/turret.obj"); // Load OBJ model
|
||||
Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load model texture
|
||||
tower.material.maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture
|
||||
|
||||
Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||
BoundingBox towerBBox = MeshBoundingBox(tower.mesh); // Get mesh bounding box
|
||||
|
@ -103,6 +103,7 @@ int main()
|
|||
hitMeshBBox = true;
|
||||
|
||||
// Check ray collision against model
|
||||
// NOTE: It considers model.transform matrix!
|
||||
meshHitInfo = GetCollisionRayModel(ray, &tower);
|
||||
|
||||
if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance))
|
||||
|
@ -124,7 +125,9 @@ int main()
|
|||
BeginMode3D(camera);
|
||||
|
||||
// Draw the tower
|
||||
DrawModel(tower, towerPos, 1.0, WHITE);
|
||||
// WARNING: If scale is different than 1.0f,
|
||||
// not considered by GetCollisionRayModel()
|
||||
DrawModel(tower, towerPos, 1.0f, WHITE);
|
||||
|
||||
// Draw the test triangle
|
||||
DrawLine3D(ta, tb, PURPLE);
|
||||
|
@ -150,7 +153,7 @@ int main()
|
|||
|
||||
DrawRay(ray, MAROON);
|
||||
|
||||
DrawGrid(100, 1.0f);
|
||||
DrawGrid(10, 10.0f);
|
||||
|
||||
EndMode3D();
|
||||
|
||||
|
@ -177,6 +180,8 @@ int main()
|
|||
}
|
||||
|
||||
DrawText("Use Mouse to Move Camera", 10, 430, 10, GRAY);
|
||||
|
||||
DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue