WARNING: BREAKING: REVIEWED some enums naming
Now enum names are more consistent between them.
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6 changed files with 96 additions and 99 deletions
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@ -2744,29 +2744,29 @@ Texture2D LoadTextureFromImage(Image image)
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}
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// Load cubemap from image, multiple image cubemap layouts supported
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TextureCubemap LoadTextureCubemap(Image image, int layoutType)
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TextureCubemap LoadTextureCubemap(Image image, int layout)
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{
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TextureCubemap cubemap = { 0 };
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if (layoutType == CUBEMAP_LAYOUT_AUTO_DETECT) // Try to automatically guess layout type
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if (layout == CUBEMAP_LAYOUT_AUTO_DETECT) // Try to automatically guess layout type
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{
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// Check image width/height to determine the type of cubemap provided
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if (image.width > image.height)
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{
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if ((image.width/6) == image.height) { layoutType = CUBEMAP_LAYOUT_LINE_HORIZONTAL; cubemap.width = image.width/6; }
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else if ((image.width/4) == (image.height/3)) { layoutType = CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE; cubemap.width = image.width/4; }
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else if (image.width >= (int)((float)image.height*1.85f)) { layoutType = CUBEMAP_LAYOUT_PANORAMA; cubemap.width = image.width/4; }
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if ((image.width/6) == image.height) { layout = CUBEMAP_LAYOUT_LINE_HORIZONTAL; cubemap.width = image.width/6; }
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else if ((image.width/4) == (image.height/3)) { layout = CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE; cubemap.width = image.width/4; }
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else if (image.width >= (int)((float)image.height*1.85f)) { layout = CUBEMAP_LAYOUT_PANORAMA; cubemap.width = image.width/4; }
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}
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else if (image.height > image.width)
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{
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if ((image.height/6) == image.width) { layoutType = CUBEMAP_LAYOUT_LINE_VERTICAL; cubemap.width = image.height/6; }
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else if ((image.width/3) == (image.height/4)) { layoutType = CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; }
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if ((image.height/6) == image.width) { layout = CUBEMAP_LAYOUT_LINE_VERTICAL; cubemap.width = image.height/6; }
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else if ((image.width/3) == (image.height/4)) { layout = CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; }
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}
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cubemap.height = cubemap.width;
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}
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if (layoutType != CUBEMAP_LAYOUT_AUTO_DETECT)
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if (layout != CUBEMAP_LAYOUT_AUTO_DETECT)
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{
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int size = cubemap.width;
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@ -2774,20 +2774,20 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
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Rectangle faceRecs[6] = { 0 }; // Face source rectangles
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for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size };
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if (layoutType == CUBEMAP_LAYOUT_LINE_VERTICAL)
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if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL)
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{
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faces = image;
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for (int i = 0; i < 6; i++) faceRecs[i].y = (float)size*i;
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}
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else if (layoutType == CUBEMAP_LAYOUT_PANORAMA)
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else if (layout == CUBEMAP_LAYOUT_PANORAMA)
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{
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// TODO: Convert panorama image to square faces...
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// Ref: https://github.com/denivip/panorama/blob/master/panorama.cpp
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}
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else
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{
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if (layoutType == CUBEMAP_LAYOUT_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = (float)size*i;
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else if (layoutType == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR)
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if (layout == CUBEMAP_LAYOUT_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = (float)size*i;
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else if (layout == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR)
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{
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faceRecs[0].x = (float)size; faceRecs[0].y = (float)size;
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faceRecs[1].x = (float)size; faceRecs[1].y = (float)size*3;
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@ -2796,7 +2796,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
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faceRecs[4].x = 0; faceRecs[4].y = (float)size;
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faceRecs[5].x = (float)size*2; faceRecs[5].y = (float)size;
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}
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else if (layoutType == CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE)
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else if (layout == CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE)
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{
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faceRecs[0].x = (float)size*2; faceRecs[0].y = (float)size;
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faceRecs[1].x = 0; faceRecs[1].y = (float)size;
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@ -2962,9 +2962,9 @@ void GenTextureMipmaps(Texture2D *texture)
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}
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// Set texture scaling filter mode
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void SetTextureFilter(Texture2D texture, int filterMode)
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void SetTextureFilter(Texture2D texture, int filter)
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{
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switch (filterMode)
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switch (filter)
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{
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case TEXTURE_FILTER_POINT:
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{
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@ -3028,9 +3028,9 @@ void SetTextureFilter(Texture2D texture, int filterMode)
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}
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// Set texture wrapping mode
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void SetTextureWrap(Texture2D texture, int wrapMode)
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void SetTextureWrap(Texture2D texture, int wrap)
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{
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switch (wrapMode)
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switch (wrap)
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{
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case TEXTURE_WRAP_REPEAT:
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{
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@ -3250,8 +3250,8 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
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if (nPatchInfo.source.width < 0) nPatchInfo.source.x -= nPatchInfo.source.width;
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if (nPatchInfo.source.height < 0) nPatchInfo.source.y -= nPatchInfo.source.height;
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if (nPatchInfo.type == NPATCH_THREE_PATCH_HORIZONTAL) patchHeight = nPatchInfo.source.height;
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if (nPatchInfo.type == NPATCH_THREE_PATCH_VERTICAL) patchWidth = nPatchInfo.source.width;
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if (nPatchInfo.layout == NPATCH_THREE_PATCH_HORIZONTAL) patchHeight = nPatchInfo.source.height;
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if (nPatchInfo.layout == NPATCH_THREE_PATCH_VERTICAL) patchWidth = nPatchInfo.source.width;
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bool drawCenter = true;
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bool drawMiddle = true;
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@ -3261,14 +3261,14 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
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float bottomBorder = (float)nPatchInfo.bottom;
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// adjust the lateral (left and right) border widths in case patchWidth < texture.width
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if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.type != NPATCH_THREE_PATCH_VERTICAL)
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if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.layout != NPATCH_THREE_PATCH_VERTICAL)
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{
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drawCenter = false;
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leftBorder = (leftBorder/(leftBorder + rightBorder))*patchWidth;
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rightBorder = patchWidth - leftBorder;
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}
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// adjust the lateral (top and bottom) border heights in case patchHeight < texture.height
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if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.type != NPATCH_THREE_PATCH_HORIZONTAL)
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if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.layout != NPATCH_THREE_PATCH_HORIZONTAL)
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{
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drawMiddle = false;
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topBorder = (topBorder/(topBorder + bottomBorder))*patchHeight;
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@ -3306,7 +3306,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
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rlColor4ub(tint.r, tint.g, tint.b, tint.a);
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rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
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if (nPatchInfo.type == NPATCH_NINE_PATCH)
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if (nPatchInfo.layout == NPATCH_NINE_PATCH)
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{
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// ------------------------------------------------------------
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// TOP-LEFT QUAD
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@ -3372,7 +3372,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
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rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad
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rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Top-left corner for texture and quad
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}
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else if (nPatchInfo.type == NPATCH_THREE_PATCH_VERTICAL)
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else if (nPatchInfo.layout == NPATCH_THREE_PATCH_VERTICAL)
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{
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// TOP QUAD
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// -----------------------------------------------------------
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@ -3399,7 +3399,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
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rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad
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rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Top-left corner for texture and quad
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}
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else if (nPatchInfo.type == NPATCH_THREE_PATCH_HORIZONTAL)
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else if (nPatchInfo.layout == NPATCH_THREE_PATCH_HORIZONTAL)
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{
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// LEFT QUAD
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// -----------------------------------------------------------
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