From a197f40bb4bd5a644ad54bef756d7f435977df9d Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 29 Mar 2019 20:22:30 +0100 Subject: [PATCH] Default to white cube mesh if not loaded --- src/models.c | 21 +++++++++++++++++++-- 1 file changed, 19 insertions(+), 2 deletions(-) diff --git a/src/models.c b/src/models.c index 6f3fa73fa..2893fd2f5 100644 --- a/src/models.c +++ b/src/models.c @@ -630,8 +630,25 @@ Model LoadModel(const char *fileName) if (IsFileExtension(fileName, ".iqm")) model = LoadIQM(fileName); #endif - if (model.meshCount == 0) TraceLog(LOG_WARNING, "[%s] No meshes can be loaded", fileName); - if (model.materialCount == 0) TraceLog(LOG_WARNING, "[%s] No materials can be loaded", fileName); + if (model.meshCount == 0) + { + TraceLog(LOG_WARNING, "[%s] No meshes can be loaded, default to cube mesh", fileName); + + model.meshCount = 1; + model.meshes = (Mesh *)malloc(model.meshCount*sizeof(Mesh)); + model.meshes[0] = GenMeshCube(1.0f, 1.0f, 1.0f); + } + + if (model.materialCount == 0) + { + TraceLog(LOG_WARNING, "[%s] No materials can be loaded, default to white material", fileName); + + model.materialCount = 1; + model.materials = (Material *)malloc(model.materialCount*sizeof(Material)); + model.materials[0] = LoadMaterialDefault(); + + model.meshMaterial = (int *)calloc(model.meshCount, sizeof(int)); + } return model; }