Review custom blend modes mechanism

rlBlendMode() has been added to rlgl to be used on BLEND_CUSTOM. This functionality is exposed to advance users.

In any case, new blending modes could be added if required.
This commit is contained in:
raysan5 2020-09-01 21:02:19 +02:00
parent bfafb80cde
commit a1422ba1c1
2 changed files with 29 additions and 31 deletions

View file

@ -808,8 +808,9 @@ typedef enum {
BLEND_ALPHA = 0, // Blend textures considering alpha (default)
BLEND_ADDITIVE, // Blend textures adding colors
BLEND_MULTIPLIED, // Blend textures multiplying colors
BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
BLEND_SUBTRACT_COLORS // Blend textures subtracting colors (alternative)
BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
BLEND_CUSTOM // Belnd textures using custom src/dst factors (use SetBlendModeCustom())
} BlendMode;
// Gestures type
@ -1391,10 +1392,8 @@ RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Gen
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
RLAPI void BeginBlendModeEx(int sFactor, int dFactor, int equation); // Begin blending mode (full options)
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
// VR control functions
RLAPI void InitVrSimulator(void); // Init VR simulator for selected device parameters
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device