Review custom blend modes mechanism
rlBlendMode() has been added to rlgl to be used on BLEND_CUSTOM. This functionality is exposed to advance users. In any case, new blending modes could be added if required.
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2 changed files with 29 additions and 31 deletions
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@ -808,8 +808,9 @@ typedef enum {
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BLEND_ALPHA = 0, // Blend textures considering alpha (default)
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BLEND_ADDITIVE, // Blend textures adding colors
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BLEND_MULTIPLIED, // Blend textures multiplying colors
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BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
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BLEND_SUBTRACT_COLORS // Blend textures subtracting colors (alternative)
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BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
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BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
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BLEND_CUSTOM // Belnd textures using custom src/dst factors (use SetBlendModeCustom())
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} BlendMode;
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// Gestures type
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@ -1391,10 +1392,8 @@ RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Gen
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RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
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RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
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RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
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RLAPI void BeginBlendModeEx(int sFactor, int dFactor, int equation); // Begin blending mode (full options)
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RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
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// VR control functions
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RLAPI void InitVrSimulator(void); // Init VR simulator for selected device parameters
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RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
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