REVIEWED: InitPlatform() organization and code-gardening

This commit is contained in:
Ray 2023-10-23 19:15:40 +02:00
parent 3ff6026917
commit a0f0034352
7 changed files with 221 additions and 134 deletions

View file

@ -518,6 +518,8 @@ void PollInputEvents(void)
// Initialize platform: graphics, inputs and more // Initialize platform: graphics, inputs and more
int InitPlatform(void) int InitPlatform(void)
{ {
// Initialize display basic configuration
//----------------------------------------------------------------------------
CORE.Window.currentFbo.width = CORE.Window.screen.width; CORE.Window.currentFbo.width = CORE.Window.screen.width;
CORE.Window.currentFbo.height = CORE.Window.screen.height; CORE.Window.currentFbo.height = CORE.Window.screen.height;
@ -545,27 +547,33 @@ int InitPlatform(void)
//AConfiguration_getKeyboard(platform.app->config); //AConfiguration_getKeyboard(platform.app->config);
//AConfiguration_getScreenSize(platform.app->config); //AConfiguration_getScreenSize(platform.app->config);
//AConfiguration_getScreenLong(platform.app->config); //AConfiguration_getScreenLong(platform.app->config);
// Initialize App command system
// NOTE: On APP_CMD_INIT_WINDOW -> InitGraphicsDevice(), InitTimer(), LoadFontDefault()...
platform.app->onAppCmd = AndroidCommandCallback;
// Initialize input events system
platform.app->onInputEvent = AndroidInputCallback;
// Initialize assets manager
InitAssetManager(platform.app->activity->assetManager, platform.app->activity->internalDataPath);
// Initialize base path for storage
CORE.Storage.basePath = platform.app->activity->internalDataPath;
// Set some default window flags // Set some default window flags
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
//----------------------------------------------------------------------------
TRACELOG(LOG_INFO, "PLATFORM: ANDROID: Application initialized successfully"); // Initialize App command system
// NOTE: On APP_CMD_INIT_WINDOW -> InitGraphicsDevice(), InitTimer(), LoadFontDefault()...
//----------------------------------------------------------------------------
platform.app->onAppCmd = AndroidCommandCallback;
//----------------------------------------------------------------------------
// Initialize input events system
//----------------------------------------------------------------------------
platform.app->onInputEvent = AndroidInputCallback;
//----------------------------------------------------------------------------
// Initialize storage system
//----------------------------------------------------------------------------
InitAssetManager(platform.app->activity->assetManager, platform.app->activity->internalDataPath); // Initialize assets manager
CORE.Storage.basePath = platform.app->activity->internalDataPath; // Define base path for storage
//----------------------------------------------------------------------------
TRACELOG(LOG_INFO, "PLATFORM: ANDROID: Initialized successfully");
// Android ALooper_pollAll() variables // Android ALooper_pollAll() variables
int pollResult = 0; int pollResult = 0;
@ -613,7 +621,6 @@ void ClosePlatform(void)
} }
} }
// Initialize display device and framebuffer // Initialize display device and framebuffer
// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size // NOTE: width and height represent the screen (framebuffer) desired size, not actual display size
// If width or height are 0, default display size will be used for framebuffer size // If width or height are 0, default display size will be used for framebuffer size

View file

@ -1236,6 +1236,8 @@ int InitPlatform(void)
int result = glfwInit(); int result = glfwInit();
if (result == GLFW_FALSE) { TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW"); return -1; } if (result == GLFW_FALSE) { TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW"); return -1; }
// Initialize graphic device: display/window and graphic context
//----------------------------------------------------------------------------
glfwDefaultWindowHints(); // Set default windows hints glfwDefaultWindowHints(); // Set default windows hints
//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
//glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits //glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits
@ -1450,60 +1452,73 @@ int InitPlatform(void)
} }
glfwMakeContextCurrent(platform.handle); glfwMakeContextCurrent(platform.handle);
glfwSwapInterval(0); // No V-Sync by default result = glfwGetError(NULL);
// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) // Check context activation
// NOTE: V-Sync can be enabled by graphic driver configuration, it doesn't need if ((result != GLFW_NO_WINDOW_CONTEXT) && (result != GLFW_PLATFORM_ERROR))
// to be activated on web platforms since VSync is enforced there.
if (CORE.Window.flags & FLAG_VSYNC_HINT)
{ {
// WARNING: It seems to hit a critical render path in Intel HD Graphics CORE.Window.ready = true;
glfwSwapInterval(1);
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC"); glfwSwapInterval(0); // No V-Sync by default
// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
// NOTE: V-Sync can be enabled by graphic driver configuration, it doesn't need
// to be activated on web platforms since VSync is enforced there.
if (CORE.Window.flags & FLAG_VSYNC_HINT)
{
// WARNING: It seems to hit a critical render path in Intel HD Graphics
glfwSwapInterval(1);
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC");
}
int fbWidth = CORE.Window.screen.width;
int fbHeight = CORE.Window.screen.height;
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
{
// NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling.
// Framebuffer scaling should be activated with: glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
#if !defined(__APPLE__)
glfwGetFramebufferSize(platform.handle, &fbWidth, &fbHeight);
// Screen scaling matrix is required in case desired screen area is different from display area
CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f);
// Mouse input scaling for the new screen size
SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight);
#endif
}
CORE.Window.render.width = fbWidth;
CORE.Window.render.height = fbHeight;
CORE.Window.currentFbo.width = fbWidth;
CORE.Window.currentFbo.height = fbHeight;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
} }
else
int fbWidth = CORE.Window.screen.width; {
int fbHeight = CORE.Window.screen.height; TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
return -1;
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
{
// NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling.
// Framebuffer scaling should be activated with: glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
#if !defined(__APPLE__)
glfwGetFramebufferSize(platform.handle, &fbWidth, &fbHeight);
// Screen scaling matrix is required in case desired screen area is different from display area
CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f);
// Mouse input scaling for the new screen size
SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight);
#endif
} }
CORE.Window.render.width = fbWidth;
CORE.Window.render.height = fbHeight;
CORE.Window.currentFbo.width = fbWidth;
CORE.Window.currentFbo.height = fbHeight;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
// Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(glfwGetProcAddress);
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
CORE.Window.ready = true; // TODO: Proper validation on windows/context creation
// If graphic device is no properly initialized, we end program // If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2); else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
// Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(glfwGetProcAddress);
//----------------------------------------------------------------------------
// Initialize input events callbacks
//----------------------------------------------------------------------------
// Set window callback events // Set window callback events
glfwSetWindowSizeCallback(platform.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default! glfwSetWindowSizeCallback(platform.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default!
glfwSetWindowMaximizeCallback(platform.handle, WindowMaximizeCallback); glfwSetWindowMaximizeCallback(platform.handle, WindowMaximizeCallback);
@ -1521,12 +1536,19 @@ int InitPlatform(void)
glfwSetJoystickCallback(JoystickCallback); glfwSetJoystickCallback(JoystickCallback);
glfwSetInputMode(platform.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM) glfwSetInputMode(platform.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM)
//----------------------------------------------------------------------------
// Initialize hi-res timer // Initialize timming system
//----------------------------------------------------------------------------
InitTimer(); InitTimer();
//----------------------------------------------------------------------------
// Initialize base path for storage
// Initialize storage system
//----------------------------------------------------------------------------
CORE.Storage.basePath = GetWorkingDirectory(); CORE.Storage.basePath = GetWorkingDirectory();
//----------------------------------------------------------------------------
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (GLFW): Initialized successfully");
return 0; return 0;
} }
@ -1542,7 +1564,6 @@ void ClosePlatform(void)
#endif #endif
} }
// GLFW3 Error Callback, runs on GLFW3 error // GLFW3 Error Callback, runs on GLFW3 error
static void ErrorCallback(int error, const char *description) static void ErrorCallback(int error, const char *description)
{ {

View file

@ -1107,6 +1107,8 @@ int InitPlatform(void)
int result = SDL_Init(SDL_INIT_EVERYTHING); int result = SDL_Init(SDL_INIT_EVERYTHING);
if (result < 0) { TRACELOG(LOG_WARNING, "SDL: Failed to initialize SDL"); return -1; } if (result < 0) { TRACELOG(LOG_WARNING, "SDL: Failed to initialize SDL"); return -1; }
// Initialize graphic device: display/window and graphic context
//----------------------------------------------------------------------------
unsigned int flags = 0; unsigned int flags = 0;
flags |= SDL_WINDOW_SHOWN; flags |= SDL_WINDOW_SHOWN;
flags |= SDL_WINDOW_OPENGL; flags |= SDL_WINDOW_OPENGL;
@ -1143,6 +1145,7 @@ int InitPlatform(void)
//if ((CORE.Window.flags & FLAG_FULLSCREEN_DESKTOP) > 0) flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; //if ((CORE.Window.flags & FLAG_FULLSCREEN_DESKTOP) > 0) flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
// NOTE: Some OpenGL context attributes must be set before window creation // NOTE: Some OpenGL context attributes must be set before window creation
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
@ -1170,7 +1173,7 @@ int InitPlatform(void)
{ {
CORE.Window.ready = true; CORE.Window.ready = true;
SDL_DisplayMode displayMode; SDL_DisplayMode displayMode = { 0 };
SDL_GetCurrentDisplayMode(GetCurrentMonitor(), &displayMode); SDL_GetCurrentDisplayMode(GetCurrentMonitor(), &displayMode);
CORE.Window.display.width = displayMode.w; CORE.Window.display.width = displayMode.w;
@ -1187,30 +1190,43 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
} }
else { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } else
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
return -1;
}
// Load OpenGL extensions // Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions // NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(SDL_GL_GetProcAddress); rlLoadExtensions(SDL_GL_GetProcAddress);
//----------------------------------------------------------------------------
// Initialize input events system
// Init input gamepad //----------------------------------------------------------------------------
if (SDL_NumJoysticks() >= 1) if (SDL_NumJoysticks() >= 1)
{ {
SDL_Joystick *gamepad = SDL_JoystickOpen(0); SDL_Joystick *gamepad = SDL_JoystickOpen(0);
//if (SDL_Joystick *gamepad == NULL) SDL_Log("WARNING: Unable to open game controller! SDL Error: %s\n", SDL_GetError()); //if (SDL_Joystick *gamepad == NULL) SDL_Log("WARNING: Unable to open game controller! SDL Error: %s\n", SDL_GetError());
} }
//----------------------------------------------------------------------------
// Initialize hi-res timer // Initialize timming system
//InitTimer(); //----------------------------------------------------------------------------
// NOTE: No need to call InitTimer(), let SDL manage it internally
CORE.Time.previous = GetTime(); // Get time as double CORE.Time.previous = GetTime(); // Get time as double
//----------------------------------------------------------------------------
// Initialize base path for storage // Initialize storage system
CORE.Storage.basePath = GetWorkingDirectory(); //----------------------------------------------------------------------------
CORE.Storage.basePath = GetWorkingDirectory(); // Define base path for storage
//----------------------------------------------------------------------------
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL): Initialized successfully");
return 0; return 0;
} }
// Close platform
void ClosePlatform(void) void ClosePlatform(void)
{ {
SDL_FreeCursor(platform.cursor); // Free cursor SDL_FreeCursor(platform.cursor); // Free cursor
@ -1219,7 +1235,7 @@ void ClosePlatform(void)
SDL_Quit(); // Deinitialize SDL internal global state SDL_Quit(); // Deinitialize SDL internal global state
} }
// Scancode to keycode mapping
static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode) static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode)
{ {
if (sdlScancode >= 0 && sdlScancode < SCANCODE_MAPPED_NUM) if (sdlScancode >= 0 && sdlScancode < SCANCODE_MAPPED_NUM)

View file

@ -576,6 +576,8 @@ int InitPlatform(void)
platform.prevBO = NULL; platform.prevBO = NULL;
platform.prevFB = 0; platform.prevFB = 0;
// Initialize graphic device: display/window and graphic context
//----------------------------------------------------------------------------
CORE.Window.fullscreen = true; CORE.Window.fullscreen = true;
CORE.Window.flags |= FLAG_FULLSCREEN_MODE; CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
@ -846,7 +848,6 @@ int InitPlatform(void)
} }
// Create an EGL window surface // Create an EGL window surface
//---------------------------------------------------------------------------------
platform.surface = eglCreateWindowSurface(platform.device, platform.config, (EGLNativeWindowType)platform.gbmSurface, NULL); platform.surface = eglCreateWindowSurface(platform.device, platform.config, (EGLNativeWindowType)platform.gbmSurface, NULL);
if (EGL_NO_SURFACE == platform.surface) if (EGL_NO_SURFACE == platform.surface)
{ {
@ -863,14 +864,14 @@ int InitPlatform(void)
// There must be at least one frame displayed before the buffers are swapped // There must be at least one frame displayed before the buffers are swapped
//eglSwapInterval(platform.device, 1); //eglSwapInterval(platform.device, 1);
EGLBoolean result = eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context);
if (eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context) == EGL_FALSE) // Check surface and context activation
{ if (result != EGL_FALSE)
TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface");
return -1;
}
else
{ {
CORE.Window.ready = true;
CORE.Window.render.width = CORE.Window.screen.width; CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height; CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width; CORE.Window.currentFbo.width = CORE.Window.render.width;
@ -882,16 +883,15 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
} }
else
// Load OpenGL extensions {
// NOTE: GL procedures address loader is required to load extensions TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
rlLoadExtensions(eglGetProcAddress); return -1;
}
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
CORE.Window.ready = true; // TODO: Proper validation on windows/context creation // If graphic device is no properly initialized, we end program
// If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2); else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
@ -901,16 +901,29 @@ int InitPlatform(void)
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
// Initialize hi-res timer // Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(eglGetProcAddress);
//----------------------------------------------------------------------------
// Initialize input events system
//----------------------------------------------------------------------------
InitEvdevInput(); // Evdev inputs initialization
InitGamepad(); // Gamepad init
InitKeyboard(); // Keyboard init (stdin)
//----------------------------------------------------------------------------
// Initialize timming system
//----------------------------------------------------------------------------
InitTimer(); InitTimer();
//----------------------------------------------------------------------------
// Initialize base path for storage // Initialize storage system
//----------------------------------------------------------------------------
CORE.Storage.basePath = GetWorkingDirectory(); CORE.Storage.basePath = GetWorkingDirectory();
//----------------------------------------------------------------------------
// Initialize raw input system
InitEvdevInput(); // Evdev inputs initialization TRACELOG(LOG_INFO, "PLATFORM: DRM: Initialized successfully");
InitGamepad(); // Gamepad init
InitKeyboard(); // Keyboard init (stdin)
return 0; return 0;
} }
@ -1005,7 +1018,6 @@ void ClosePlatform(void)
if (platform.gamepadThreadId) pthread_join(platform.gamepadThreadId, NULL); if (platform.gamepadThreadId) pthread_join(platform.gamepadThreadId, NULL);
} }
// Initialize Keyboard system (using standard input) // Initialize Keyboard system (using standard input)
static void InitKeyboard(void) static void InitKeyboard(void)
{ {

View file

@ -518,13 +518,27 @@ int InitPlatform(void)
EGLBoolean result = eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context); EGLBoolean result = eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context);
// Enabling current display surface and context failed // Check surface and context activation
if (result == EGL_FALSE) if (result != EGL_FALSE)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface"); CORE.Window.ready = true;
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
}
else
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
return -1; return -1;
} }
else CORE.Window.ready = true;
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// If everything work as expected, we can continue // If everything work as expected, we can continue
@ -545,7 +559,7 @@ int InitPlatform(void)
rlLoadExtensions(eglGetProcAddress); rlLoadExtensions(eglGetProcAddress);
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// TODO: Initialize input system // TODO: Initialize input events system
// It could imply keyboard, mouse, gamepad, touch... // It could imply keyboard, mouse, gamepad, touch...
// Depending on the platform libraries/SDK it could use a callbacks mechanims // Depending on the platform libraries/SDK it could use a callbacks mechanims
// For system events and inputs evens polling on a per-frame basis, use PollInputEvents() // For system events and inputs evens polling on a per-frame basis, use PollInputEvents()
@ -553,15 +567,17 @@ int InitPlatform(void)
// ... // ...
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// TODO: Initialize hi-res timer // TODO: Initialize timming system
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
InitTimer(); InitTimer();
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// TODO: Initialize base path for storage // TODO: Initialize storage system
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
CORE.Storage.basePath = GetWorkingDirectory(); CORE.Storage.basePath = GetWorkingDirectory();
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Initialized successfully");
return 0; return 0;
} }

View file

@ -677,6 +677,8 @@ int InitPlatform(void)
int result = glfwInit(); int result = glfwInit();
if (result == GLFW_FALSE) { TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW"); return -1; } if (result == GLFW_FALSE) { TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW"); return -1; }
// Initialize graphic device: display/window and graphic context
//----------------------------------------------------------------------------
glfwDefaultWindowHints(); // Set default windows hints glfwDefaultWindowHints(); // Set default windows hints
// glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits // glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
// glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits // glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits
@ -862,43 +864,46 @@ int InitPlatform(void)
glfwSetCursorEnterCallback(platform.handle, CursorEnterCallback); glfwSetCursorEnterCallback(platform.handle, CursorEnterCallback);
glfwMakeContextCurrent(platform.handle); glfwMakeContextCurrent(platform.handle);
result = glfwGetError(NULL);
// Check context activation
if ((result != GLFW_NO_WINDOW_CONTEXT) && (result != GLFW_PLATFORM_ERROR))
{
CORE.Window.ready = true; // TODO: Proper validation on windows/context creation
// Load OpenGL extensions int fbWidth = CORE.Window.screen.width;
// NOTE: GL procedures address loader is required to load extensions int fbHeight = CORE.Window.screen.height;
rlLoadExtensions(glfwGetProcAddress);
CORE.Window.render.width = fbWidth;
CORE.Window.render.height = fbHeight;
CORE.Window.currentFbo.width = fbWidth;
CORE.Window.currentFbo.height = fbHeight;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
}
else
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
return -1;
}
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
// NOTE: V-Sync can be enabled by graphic driver configuration, it doesn't need
// to be activated on web platforms since VSync is enforced there.
int fbWidth = CORE.Window.screen.width;
int fbHeight = CORE.Window.screen.height;
CORE.Window.render.width = fbWidth;
CORE.Window.render.height = fbHeight;
CORE.Window.currentFbo.width = fbWidth;
CORE.Window.currentFbo.height = fbHeight;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
CORE.Window.ready = true; // TODO: Proper validation on windows/context creation
// If graphic device is no properly initialized, we end program // If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2); else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
// Initialize hi-res timer // Load OpenGL extensions
InitTimer(); // NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(glfwGetProcAddress);
// Initialize base path for storage //----------------------------------------------------------------------------
CORE.Storage.basePath = GetWorkingDirectory();
// Initialize input events callbacks
//----------------------------------------------------------------------------
// Setup callback functions for the DOM events // Setup callback functions for the DOM events
emscripten_set_fullscreenchange_callback("#canvas", NULL, 1, EmscriptenFullscreenChangeCallback); emscripten_set_fullscreenchange_callback("#canvas", NULL, 1, EmscriptenFullscreenChangeCallback);
@ -927,6 +932,19 @@ int InitPlatform(void)
// Support gamepad events (not provided by GLFW3 on emscripten) // Support gamepad events (not provided by GLFW3 on emscripten)
emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback); emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback);
emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback); emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback);
//----------------------------------------------------------------------------
// Initialize timming system
//----------------------------------------------------------------------------
InitTimer();
//----------------------------------------------------------------------------
// Initialize storage system
//----------------------------------------------------------------------------
CORE.Storage.basePath = GetWorkingDirectory();
//----------------------------------------------------------------------------
TRACELOG(LOG_INFO, "PLATFORM: WEB: Initialized successfully");
return 0; return 0;
} }
@ -938,7 +956,6 @@ void ClosePlatform(void)
glfwTerminate(); glfwTerminate();
} }
// GLFW3 Error Callback, runs on GLFW3 error // GLFW3 Error Callback, runs on GLFW3 error
static void ErrorCallback(int error, const char *description) static void ErrorCallback(int error, const char *description)
{ {

View file

@ -491,8 +491,6 @@ void InitWindow(int width, int height, const char *title)
// Initialize random seed // Initialize random seed
SetRandomSeed((unsigned int)time(NULL)); SetRandomSeed((unsigned int)time(NULL));
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP: Application initialized successfully");
} }
// Close window and unload OpenGL context // Close window and unload OpenGL context