REVIEWED: InitPlatform() organization and code-gardening

This commit is contained in:
Ray 2023-10-23 19:15:40 +02:00
parent 3ff6026917
commit a0f0034352
7 changed files with 221 additions and 134 deletions

View file

@ -576,6 +576,8 @@ int InitPlatform(void)
platform.prevBO = NULL;
platform.prevFB = 0;
// Initialize graphic device: display/window and graphic context
//----------------------------------------------------------------------------
CORE.Window.fullscreen = true;
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
@ -846,7 +848,6 @@ int InitPlatform(void)
}
// Create an EGL window surface
//---------------------------------------------------------------------------------
platform.surface = eglCreateWindowSurface(platform.device, platform.config, (EGLNativeWindowType)platform.gbmSurface, NULL);
if (EGL_NO_SURFACE == platform.surface)
{
@ -863,14 +864,14 @@ int InitPlatform(void)
// There must be at least one frame displayed before the buffers are swapped
//eglSwapInterval(platform.device, 1);
EGLBoolean result = eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context);
if (eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context) == EGL_FALSE)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface");
return -1;
}
else
// Check surface and context activation
if (result != EGL_FALSE)
{
CORE.Window.ready = true;
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width;
@ -882,16 +883,15 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
}
// Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(eglGetProcAddress);
else
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
return -1;
}
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
CORE.Window.ready = true; // TODO: Proper validation on windows/context creation
// If graphic device is no properly initialized, we end program
// If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
@ -901,16 +901,29 @@ int InitPlatform(void)
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
// Initialize hi-res timer
// Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(eglGetProcAddress);
//----------------------------------------------------------------------------
// Initialize input events system
//----------------------------------------------------------------------------
InitEvdevInput(); // Evdev inputs initialization
InitGamepad(); // Gamepad init
InitKeyboard(); // Keyboard init (stdin)
//----------------------------------------------------------------------------
// Initialize timming system
//----------------------------------------------------------------------------
InitTimer();
//----------------------------------------------------------------------------
// Initialize base path for storage
// Initialize storage system
//----------------------------------------------------------------------------
CORE.Storage.basePath = GetWorkingDirectory();
// Initialize raw input system
InitEvdevInput(); // Evdev inputs initialization
InitGamepad(); // Gamepad init
InitKeyboard(); // Keyboard init (stdin)
//----------------------------------------------------------------------------
TRACELOG(LOG_INFO, "PLATFORM: DRM: Initialized successfully");
return 0;
}
@ -1005,7 +1018,6 @@ void ClosePlatform(void)
if (platform.gamepadThreadId) pthread_join(platform.gamepadThreadId, NULL);
}
// Initialize Keyboard system (using standard input)
static void InitKeyboard(void)
{