Add more image generation functions: radial gradient and perlin noise

This commit is contained in:
Wilhem Barbier 2017-06-28 15:29:56 +02:00
parent fcd13fd5d2
commit a0ac8ee2c4
5 changed files with 381 additions and 4 deletions

View file

@ -11,7 +11,7 @@
#include "raylib.h"
#define TEXTURES_NUM 5 // for now we have 5 generation algorithms
#define TEXTURES_NUM 7 // for now we have 7 generation algorithms
int main()
{
@ -22,16 +22,20 @@ int main()
Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE);
Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE);
Image radialGradient = GenImageRadialGradient(screenWidth, screenHeight, WHITE, BLACK);
Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE);
Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f);
Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 8.f);
Image cellular = GenImageCellular(screenWidth, screenHeight, 32);
Texture2D textures[TEXTURES_NUM];
textures[0] = LoadTextureFromImage(verticalGradient);
textures[1] = LoadTextureFromImage(horizontalGradient);
textures[2] = LoadTextureFromImage(checked);
textures[3] = LoadTextureFromImage(whiteNoise);
textures[4] = LoadTextureFromImage(cellular);
textures[2] = LoadTextureFromImage(radialGradient);
textures[3] = LoadTextureFromImage(checked);
textures[4] = LoadTextureFromImage(whiteNoise);
textures[5] = LoadTextureFromImage(perlinNoise);
textures[6] = LoadTextureFromImage(cellular);
int currentTexture = 0;