Corrected issue on draws resetting
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1 changed files with 9 additions and 5 deletions
14
src/rlgl.h
14
src/rlgl.h
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@ -3961,7 +3961,7 @@ static void DrawBuffersDefault(void)
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if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView);
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#endif
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// Draw quads buffers
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// Draw buffers
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if (vertexData[currentBuffer].vCounter > 0)
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{
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// Set current shader and upload current MVP matrix
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@ -4047,10 +4047,14 @@ static void DrawBuffersDefault(void)
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projection = matProjection;
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modelview = matModelView;
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// Reset draws counter
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draws[0].mode = RL_QUADS;
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draws[0].vertexCount = 0;
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draws[0].textureId = defaultTextureId;
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// Reset draws array
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for (int i = 0; i < MAX_DRAWCALL_REGISTERED; i++)
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{
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draws[i].mode = RL_QUADS;
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draws[i].vertexCount = 0;
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draws[i].textureId = defaultTextureId;
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}
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drawsCounter = 1;
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// Change to next buffer in the list
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