Update raygui.h
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59e7275464
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1 changed files with 196 additions and 183 deletions
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@ -220,14 +220,20 @@
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int format; // Data format (PixelFormat type)
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} Texture2D;
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// Font character info
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typedef struct GlyphInfo GlyphInfo;
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// GlyphInfo, font characters glyphs info
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typedef struct GlyphInfo {
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int value; // Character value (Unicode)
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int offsetX; // Character offset X when drawing
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int offsetY; // Character offset Y when drawing
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int advanceX; // Character advance position X
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Image image; // Character image data
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} GlyphInfo;
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// TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle()
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// It should be redesigned to be provided by user
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typedef struct Font {
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int baseSize; // Base size (default chars height)
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int charsCount; // Number of characters
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int glyphCount; // Number of characters
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Texture2D texture; // Characters texture atlas
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Rectangle *recs; // Characters rectangles in texture
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GlyphInfo *chars; // Characters info data
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@ -406,7 +412,7 @@ typedef enum {
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extern "C" { // Prevents name mangling of functions
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#endif
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// State modification functions
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// Global gui state control functions
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RAYGUIDEF void GuiEnable(void); // Enable gui controls (global state)
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RAYGUIDEF void GuiDisable(void); // Disable gui controls (global state)
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RAYGUIDEF void GuiLock(void); // Lock gui controls (global state)
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@ -1067,7 +1073,7 @@ static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS] = {
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#endif // RAYGUI_SUPPORT_RICONS
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#ifndef RICON_SIZE
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#define RICON_SIZE 0
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#define RICON_SIZE 0
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#endif
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#define RAYGUI_MAX_CONTROLS 16 // Maximum number of standard controls
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@ -1076,7 +1082,7 @@ static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS] = {
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// TODO: Avoid animations and time-based states
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// Functions using it: GuiTextBox(), GuiValueBox(), GuiTextBoxMulti()
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#define TEXTEDIT_CURSOR_BLINK_FRAMES 20 // Text edit controls cursor blink timming
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//#define TEXTEDIT_CURSOR_BLINK_FRAMES 20 // Text edit controls cursor blink timming
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@ -1147,14 +1153,14 @@ static Font GetFontDefault(void); // -- GuiLoadStyleDe
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static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // -- GetTextWidth(), GuiTextBoxMulti()
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static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // -- GuiDrawText()
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static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // -- GuiLoadStyle()
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static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // -- GuiLoadStyle()
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static char *LoadFileText(const char *fileName); // -- GuiLoadStyle()
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static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle()
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//-------------------------------------------------------------------------------
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// raylib functions already implemented in raygui
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//-------------------------------------------------------------------------------
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static Color GetColor(unsigned int hexValue); // Returns a Color struct from hexadecimal value
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static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
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static int ColorToInt(Color color); // Returns hexadecimal value for a Color
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static Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
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static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
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@ -1594,7 +1600,7 @@ bool GuiImageButtonEx(Rectangle bounds, const char *text, Texture2D texture, Rec
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//--------------------------------------------------------------------
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GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
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if (text != NULL) GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
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GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
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if (texture.id > 0) DrawTextureRec(texture, texSource, RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width/2 - texSource.width/2, bounds.y + bounds.height/2 - texSource.height/2 }, Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
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//------------------------------------------------------------------
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@ -1654,12 +1660,12 @@ int GuiToggleGroup(Rectangle bounds, const char *text, int active)
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// Get substrings items from text (items pointers)
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int rows[TOGGLEGROUP_MAX_ELEMENTS] = { 0 };
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int itemsCount = 0;
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const char **items = GuiTextSplit(text, &itemsCount, rows);
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int itemCount = 0;
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const char **items = GuiTextSplit(text, &itemCount, rows);
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int prevRow = rows[0];
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for (int i = 0; i < itemsCount; i++)
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for (int i = 0; i < itemCount; i++)
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{
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if (prevRow != rows[i])
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{
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@ -1730,7 +1736,7 @@ bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
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GuiDrawRectangle(check, 0, BLANK, Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
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}
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if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
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GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
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//--------------------------------------------------------------------
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return checked;
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@ -1747,15 +1753,15 @@ int GuiComboBox(Rectangle bounds, const char *text, int active)
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(float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height };
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// Get substrings items from text (items pointers, lengths and count)
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int itemsCount = 0;
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const char **items = GuiTextSplit(text, &itemsCount, NULL);
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int itemCount = 0;
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const char **items = GuiTextSplit(text, &itemCount, NULL);
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if (active < 0) active = 0;
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else if (active > itemsCount - 1) active = itemsCount - 1;
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else if (active > itemCount - 1) active = itemCount - 1;
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// Update control
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//--------------------------------------------------------------------
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if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemsCount > 1))
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if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemCount > 1))
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{
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Vector2 mousePoint = GetMousePosition();
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@ -1765,7 +1771,7 @@ int GuiComboBox(Rectangle bounds, const char *text, int active)
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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active += 1;
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if (active >= itemsCount) active = 0;
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if (active >= itemCount) active = 0;
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}
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
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@ -1787,7 +1793,7 @@ int GuiComboBox(Rectangle bounds, const char *text, int active)
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GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
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GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
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GuiButton(selector, TextFormat("%i/%i", active + 1, itemsCount));
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GuiButton(selector, TextFormat("%i/%i", active + 1, itemCount));
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GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
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GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
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@ -1805,11 +1811,11 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
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int itemFocused = -1;
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// Get substrings items from text (items pointers, lengths and count)
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int itemsCount = 0;
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const char **items = GuiTextSplit(text, &itemsCount, NULL);
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int itemCount = 0;
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const char **items = GuiTextSplit(text, &itemCount, NULL);
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Rectangle boundsOpen = bounds;
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boundsOpen.height = (itemsCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
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boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
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Rectangle itemBounds = bounds;
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@ -1817,7 +1823,7 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
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// Update control
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//--------------------------------------------------------------------
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if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemsCount > 1))
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if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemCount > 1))
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{
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Vector2 mousePoint = GetMousePosition();
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@ -1835,7 +1841,7 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
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if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
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// Check focused and selected item
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for (int i = 0; i < itemsCount; i++)
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for (int i = 0; i < itemCount; i++)
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{
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// Update item rectangle y position for next item
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itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
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@ -1879,7 +1885,7 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
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if (editMode)
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{
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// Draw visible items
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for (int i = 0; i < itemsCount; i++)
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for (int i = 0; i < itemCount; i++)
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{
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// Update item rectangle y position for next item
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itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
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@ -1913,19 +1919,16 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
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}
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// Text Box control, updates input text
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// NOTE 1: Requires static variables: framesCounter
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// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
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bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
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{
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static int framesCounter = 0; // Blinking cursor counter
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GuiControlState state = guiState;
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bool pressed = false;
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Rectangle cursor = {
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bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text) + 2,
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bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
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1,
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4,
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(float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2
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};
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@ -1938,7 +1941,6 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
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if (editMode)
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{
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state = GUI_STATE_PRESSED;
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framesCounter++;
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int key = GetCharPressed(); // Returns codepoint as Unicode
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int keyCount = (int)strlen(text);
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@ -1950,10 +1952,10 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
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if ((GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE))) && (key >= 32))
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{
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int byteLength = 0;
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const char *textUTF8 = CodepointToUTF8(key, &byteLength);
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int byteSize = 0;
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const char *textUTF8 = CodepointToUTF8(key, &byteSize);
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for (int i = 0; i < byteLength; i++)
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for (int i = 0; i < byteSize; i++)
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{
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text[keyCount] = textUTF8[i];
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keyCount++;
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@ -1970,13 +1972,6 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
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{
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keyCount--;
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text[keyCount] = '\0';
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framesCounter = 0;
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if (keyCount < 0) keyCount = 0;
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}
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else if (IsKeyDown(KEY_BACKSPACE))
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{
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if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
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text[keyCount] = '\0';
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if (keyCount < 0) keyCount = 0;
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}
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}
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@ -1996,8 +1991,6 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
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}
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}
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if (pressed) framesCounter = 0;
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}
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//--------------------------------------------------------------------
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@ -2006,9 +1999,6 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
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if (state == GUI_STATE_PRESSED)
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{
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GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
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// Draw blinking cursor
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if (editMode && ((framesCounter/20)%2 == 0)) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
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}
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else if (state == GUI_STATE_DISABLED)
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{
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@ -2017,6 +2007,9 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
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else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
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GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
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// Draw cursor
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if (editMode) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
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//--------------------------------------------------------------------
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return pressed;
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@ -2090,7 +2083,7 @@ bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, in
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GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
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// Draw text label if provided
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if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
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GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
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//--------------------------------------------------------------------
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*value = tempValue;
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@ -2098,15 +2091,13 @@ bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, in
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}
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// Value Box control, updates input text with numbers
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// NOTE: Requires static variables: framesCounter
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// NOTE: Requires static variables: frameCounter
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bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
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{
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#if !defined(VALUEBOX_MAX_CHARS)
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#define VALUEBOX_MAX_CHARS 32
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#endif
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static int framesCounter = 0; // Blinking cursor counter
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GuiControlState state = guiState;
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bool pressed = false;
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@ -2135,8 +2126,6 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i
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{
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state = GUI_STATE_PRESSED;
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framesCounter++;
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int keyCount = (int)strlen(textValue);
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// Only allow keys in range [48..57]
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@ -2161,14 +2150,6 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i
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{
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keyCount--;
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textValue[keyCount] = '\0';
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framesCounter = 0;
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if (keyCount < 0) keyCount = 0;
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valueHasChanged = true;
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}
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else if (IsKeyDown(KEY_BACKSPACE))
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{
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if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
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textValue[keyCount] = '\0';
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if (keyCount < 0) keyCount = 0;
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valueHasChanged = true;
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}
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@ -2189,8 +2170,6 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
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}
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}
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if (pressed) framesCounter = 0;
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}
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//--------------------------------------------------------------------
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@ -2204,16 +2183,16 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i
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GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha), baseColor);
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GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
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// Draw blinking cursor
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if ((state == GUI_STATE_PRESSED) && (editMode && ((framesCounter/20)%2 == 0)))
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// Draw cursor
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if (editMode)
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{
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// NOTE: ValueBox internal text is always centered
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Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 1, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
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Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
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GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
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}
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// Draw text label if provided
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if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
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GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
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//--------------------------------------------------------------------
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return pressed;
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@ -2222,8 +2201,6 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i
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// Text Box control with multiple lines
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bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
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{
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static int framesCounter = 0; // Blinking cursor counter
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GuiControlState state = guiState;
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bool pressed = false;
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@ -2235,10 +2212,9 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
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};
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// Cursor position, [x, y] values should be updated
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Rectangle cursor = { 0, 0, 1, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 };
|
||||
Rectangle cursor = { 0, -1, 4, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 };
|
||||
|
||||
int textWidth = 0;
|
||||
int currentLine = 0;
|
||||
float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; // Character rectangle scaling factor
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
|
@ -2249,77 +2225,52 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
|
|||
if (editMode)
|
||||
{
|
||||
state = GUI_STATE_PRESSED;
|
||||
framesCounter++;
|
||||
|
||||
int character = GetCharPressed();
|
||||
int keyCount = (int)strlen(text);
|
||||
// We get an Unicode codepoint
|
||||
int codepoint = GetCharPressed();
|
||||
int textLength = (int)strlen(text); // Length in bytes (UTF-8 string)
|
||||
|
||||
// Introduce characters
|
||||
if (keyCount < (textSize - 1))
|
||||
if (textLength < (textSize - 1))
|
||||
{
|
||||
Vector2 textSize = MeasureTextEx(guiFont, text, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
|
||||
|
||||
if (textSize.y < (textAreaBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
|
||||
if (IsKeyPressed(KEY_ENTER))
|
||||
{
|
||||
if (IsKeyPressed(KEY_ENTER))
|
||||
{
|
||||
text[keyCount] = '\n';
|
||||
keyCount++;
|
||||
}
|
||||
else if (((character >= 32) && (character < 255))) // TODO: Support Unicode inputs
|
||||
{
|
||||
text[keyCount] = (char)character;
|
||||
keyCount++;
|
||||
}
|
||||
text[textLength] = '\n';
|
||||
textLength++;
|
||||
}
|
||||
else if (codepoint >= 32)
|
||||
{
|
||||
// Supports Unicode inputs -> Encoded to UTF-8
|
||||
int charUTF8Length = 0;
|
||||
const char *charEncoded = CodepointToUTF8(codepoint, &charUTF8Length);
|
||||
memcpy(text + textLength, charEncoded, charUTF8Length);
|
||||
textLength += charUTF8Length;
|
||||
}
|
||||
}
|
||||
|
||||
// Delete characters
|
||||
if (keyCount > 0)
|
||||
if (textLength > 0)
|
||||
{
|
||||
if (IsKeyPressed(KEY_BACKSPACE))
|
||||
{
|
||||
keyCount--;
|
||||
text[keyCount] = '\0';
|
||||
framesCounter = 0;
|
||||
if ((unsigned char)text[textLength - 1] < 127)
|
||||
{
|
||||
// Remove ASCII equivalent character (1 byte)
|
||||
textLength--;
|
||||
text[textLength] = '\0';
|
||||
}
|
||||
else
|
||||
{
|
||||
// Remove latest UTF-8 unicode character introduced (n bytes)
|
||||
int charUTF8Length = 0;
|
||||
while (((unsigned char)text[textLength - 1 - charUTF8Length] & 0b01000000) == 0) charUTF8Length++;
|
||||
|
||||
if (keyCount < 0) keyCount = 0;
|
||||
}
|
||||
else if (IsKeyDown(KEY_BACKSPACE))
|
||||
{
|
||||
if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
|
||||
text[keyCount] = '\0';
|
||||
|
||||
if (keyCount < 0) keyCount = 0;
|
||||
textLength -= (charUTF8Length + 1);
|
||||
text[textLength] = '\0';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate cursor position considering text
|
||||
char oneCharText[2] = { 0 };
|
||||
int lastBreakingPos = -1;
|
||||
|
||||
for (int i = 0; i < keyCount && currentLine < keyCount; i++)
|
||||
{
|
||||
oneCharText[0] = text[i];
|
||||
textWidth += (GetTextWidth(oneCharText) + GuiGetStyle(DEFAULT, TEXT_SPACING));
|
||||
|
||||
if (text[i] == ' ' || text[i] == '\n') lastBreakingPos = i;
|
||||
|
||||
if ( text[i] == '\n' || textWidth >= textAreaBounds.width)
|
||||
{
|
||||
currentLine++;
|
||||
textWidth = 0;
|
||||
|
||||
if (lastBreakingPos > 0) i = lastBreakingPos;
|
||||
else textWidth += (GetTextWidth(oneCharText) + GuiGetStyle(DEFAULT, TEXT_SPACING));
|
||||
|
||||
lastBreakingPos = -1;
|
||||
}
|
||||
}
|
||||
|
||||
cursor.x = bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING) + textWidth - GuiGetStyle(DEFAULT, TEXT_SPACING);
|
||||
cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)/2 + ((GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING))*currentLine);
|
||||
|
||||
// Exit edit mode
|
||||
if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
|
||||
}
|
||||
|
@ -2331,8 +2282,6 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
|
|||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (pressed) framesCounter = 0; // Reset blinking cursor
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
|
@ -2341,9 +2290,6 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
|
|||
if (state == GUI_STATE_PRESSED)
|
||||
{
|
||||
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
|
||||
|
||||
// Draw blinking cursor
|
||||
if (editMode && ((framesCounter/20)%2 == 0)) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
|
||||
}
|
||||
else if (state == GUI_STATE_DISABLED)
|
||||
{
|
||||
|
@ -2351,9 +2297,76 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
|
|||
}
|
||||
else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
|
||||
|
||||
// TODO: Review to support boxed text with word-wrap
|
||||
//DrawTextBoxed(guiFont, text, textAreaBounds, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), true, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
|
||||
DrawTextEx(guiFont, text, (Vector2){ textAreaBounds.x, textAreaBounds.y }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
|
||||
int wrapMode = 1; // 0-No wrap, 1-Char wrap, 2-Word wrap
|
||||
Vector2 cursorPos = { textAreaBounds.x, textAreaBounds.y };
|
||||
|
||||
//int lastSpacePos = 0;
|
||||
//int lastSpaceWidth = 0;
|
||||
//int lastSpaceCursorPos = 0;
|
||||
|
||||
for (int i = 0, codepointLength = 0; text[i] != '\0'; i += codepointLength)
|
||||
{
|
||||
int codepoint = GetCodepoint(text + i, &codepointLength);
|
||||
int index = GetGlyphIndex(guiFont, codepoint); // If requested codepoint is not found, we get '?' (0x3f) -> TODO: review that case!
|
||||
Rectangle atlasRec = guiFont.recs[index];
|
||||
GlyphInfo glyphInfo = guiFont.glyphs[index]; // Glyph measures
|
||||
|
||||
if ((codepointLength == 1) && (codepoint == '\n'))
|
||||
{
|
||||
cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_PADDING)); // Line feed
|
||||
cursorPos.x = textAreaBounds.x; // Carriage return
|
||||
}
|
||||
else
|
||||
{
|
||||
if (wrapMode == 1)
|
||||
{
|
||||
int glyphWidth = 0;
|
||||
if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
|
||||
else glyphWidth += (atlasRec.width + glyphInfo.offsetX);
|
||||
|
||||
// Jump line if the end of the text box area has been reached
|
||||
if ((cursorPos.x + (glyphWidth*scaleFactor)) > (textAreaBounds.x + textAreaBounds.width))
|
||||
{
|
||||
cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_PADDING)); // Line feed
|
||||
cursorPos.x = textAreaBounds.x; // Carriage return
|
||||
}
|
||||
}
|
||||
else if (wrapMode == 2)
|
||||
{
|
||||
/*
|
||||
if ((codepointLength == 1) && (codepoint == ' '))
|
||||
{
|
||||
lastSpacePos = i;
|
||||
lastSpaceWidth = 0;
|
||||
lastSpaceCursorPos = cursorPos.x;
|
||||
}
|
||||
|
||||
// Jump line if last word reaches end of text box area
|
||||
if ((lastSpaceCursorPos + lastSpaceWidth) > (textAreaBounds.x + textAreaBounds.width))
|
||||
{
|
||||
cursorPos.y += 12; // Line feed
|
||||
cursorPos.x = textAreaBounds.x; // Carriage return
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
// Draw current character glyph
|
||||
DrawTextCodepoint(guiFont, codepoint, cursorPos, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
|
||||
|
||||
int glyphWidth = 0;
|
||||
if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
|
||||
else glyphWidth += (atlasRec.width + glyphInfo.offsetX);
|
||||
|
||||
cursorPos.x += (glyphWidth*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
|
||||
//if (i > lastSpacePos) lastSpaceWidth += (atlasRec.width + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
|
||||
}
|
||||
}
|
||||
|
||||
cursor.x = cursorPos.x;
|
||||
cursor.y = cursorPos.y;
|
||||
|
||||
// Draw cursor position considering text glyphs
|
||||
if (editMode) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
return pressed;
|
||||
|
@ -2698,12 +2711,12 @@ int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
|
|||
// List View control
|
||||
int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active)
|
||||
{
|
||||
int itemsCount = 0;
|
||||
int itemCount = 0;
|
||||
const char **items = NULL;
|
||||
|
||||
if (text != NULL) items = GuiTextSplit(text, &itemsCount, NULL);
|
||||
if (text != NULL) items = GuiTextSplit(text, &itemCount, NULL);
|
||||
|
||||
return GuiListViewEx(bounds, items, itemsCount, NULL, scrollIndex, active);
|
||||
return GuiListViewEx(bounds, items, itemCount, NULL, scrollIndex, active);
|
||||
}
|
||||
|
||||
// List View control with extended parameters
|
||||
|
@ -3096,12 +3109,12 @@ int GuiMessageBox(Rectangle bounds, const char *title, const char *message, cons
|
|||
|
||||
int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button
|
||||
|
||||
int buttonsCount = 0;
|
||||
const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
|
||||
int buttonCount = 0;
|
||||
const char **buttonsText = GuiTextSplit(buttons, &buttonCount, NULL);
|
||||
Rectangle buttonBounds = { 0 };
|
||||
buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING;
|
||||
buttonBounds.y = bounds.y + bounds.height - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING;
|
||||
buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
|
||||
buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
|
||||
buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT;
|
||||
|
||||
Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
|
||||
|
@ -3124,7 +3137,7 @@ int GuiMessageBox(Rectangle bounds, const char *title, const char *message, cons
|
|||
prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
|
||||
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
|
||||
|
||||
for (int i = 0; i < buttonsCount; i++)
|
||||
for (int i = 0; i < buttonCount; i++)
|
||||
{
|
||||
if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1;
|
||||
buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
|
||||
|
@ -3151,12 +3164,12 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co
|
|||
|
||||
int btnIndex = -1;
|
||||
|
||||
int buttonsCount = 0;
|
||||
const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
|
||||
int buttonCount = 0;
|
||||
const char **buttonsText = GuiTextSplit(buttons, &buttonCount, NULL);
|
||||
Rectangle buttonBounds = { 0 };
|
||||
buttonBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING;
|
||||
buttonBounds.y = bounds.y + bounds.height - TEXTINPUTBOX_BUTTON_HEIGHT - TEXTINPUTBOX_BUTTON_PADDING;
|
||||
buttonBounds.width = (bounds.width - TEXTINPUTBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
|
||||
buttonBounds.width = (bounds.width - TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
|
||||
buttonBounds.height = TEXTINPUTBOX_BUTTON_HEIGHT;
|
||||
|
||||
int messageInputHeight = (int)bounds.height - WINDOW_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - TEXTINPUTBOX_BUTTON_HEIGHT - 2*TEXTINPUTBOX_BUTTON_PADDING;
|
||||
|
@ -3198,7 +3211,7 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co
|
|||
int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
|
||||
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
|
||||
|
||||
for (int i = 0; i < buttonsCount; i++)
|
||||
for (int i = 0; i < buttonCount; i++)
|
||||
{
|
||||
if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1;
|
||||
buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
|
||||
|
@ -3322,20 +3335,20 @@ void GuiLoadStyle(const char *fileName)
|
|||
char *charValues = LoadFileText(charmapFileName);
|
||||
if (charValues != NULL)
|
||||
{
|
||||
int charsCount = 0;
|
||||
const char **chars = TextSplit(charValues, '\n', &charsCount);
|
||||
int glyphCount = 0;
|
||||
const char **chars = TextSplit(charValues, '\n', &glyphCount);
|
||||
|
||||
int *values = (int *)RAYGUI_MALLOC(charsCount*sizeof(int));
|
||||
for (int i = 0; i < charsCount; i++) values[i] = TextToInteger(chars[i]);
|
||||
int *values = (int *)RAYGUI_MALLOC(glyphCount*sizeof(int));
|
||||
for (int i = 0; i < glyphCount; i++) values[i] = TextToInteger(chars[i]);
|
||||
|
||||
font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, values, charsCount);
|
||||
font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, values, glyphCount);
|
||||
|
||||
RAYGUI_FREE(values);
|
||||
}
|
||||
}
|
||||
else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0);
|
||||
|
||||
if ((font.texture.id > 0) && (font.charsCount > 0)) GuiSetFont(font);
|
||||
if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font);
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
|
@ -3358,12 +3371,12 @@ void GuiLoadStyle(const char *fileName)
|
|||
char signature[5] = "";
|
||||
short version = 0;
|
||||
short reserved = 0;
|
||||
int propertiesCount = 0;
|
||||
int propertyCount = 0;
|
||||
|
||||
fread(signature, 1, 4, rgsFile);
|
||||
fread(&version, 1, sizeof(short), rgsFile);
|
||||
fread(&reserved, 1, sizeof(short), rgsFile);
|
||||
fread(&propertiesCount, 1, sizeof(int), rgsFile);
|
||||
fread(&propertyCount, 1, sizeof(int), rgsFile);
|
||||
|
||||
if ((signature[0] == 'r') &&
|
||||
(signature[1] == 'G') &&
|
||||
|
@ -3374,7 +3387,7 @@ void GuiLoadStyle(const char *fileName)
|
|||
short propertyId = 0;
|
||||
int propertyValue = 0;
|
||||
|
||||
for (int i = 0; i < propertiesCount; i++)
|
||||
for (int i = 0; i < propertyCount; i++)
|
||||
{
|
||||
fread(&controlId, 1, sizeof(short), rgsFile);
|
||||
fread(&propertyId, 1, sizeof(short), rgsFile);
|
||||
|
@ -3405,7 +3418,7 @@ void GuiLoadStyle(const char *fileName)
|
|||
Rectangle whiteRec = { 0 };
|
||||
|
||||
fread(&font.baseSize, 1, sizeof(int), rgsFile);
|
||||
fread(&font.charsCount, 1, sizeof(int), rgsFile);
|
||||
fread(&font.glyphCount, 1, sizeof(int), rgsFile);
|
||||
fread(&fontType, 1, sizeof(int), rgsFile);
|
||||
|
||||
// Load font white rectangle
|
||||
|
@ -3432,17 +3445,17 @@ void GuiLoadStyle(const char *fileName)
|
|||
}
|
||||
|
||||
// Load font recs data
|
||||
font.recs = (Rectangle *)RAYGUI_CALLOC(font.charsCount, sizeof(Rectangle));
|
||||
for (int i = 0; i < font.charsCount; i++) fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile);
|
||||
font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle));
|
||||
for (int i = 0; i < font.glyphCount; i++) fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile);
|
||||
|
||||
// Load font chars info data
|
||||
font.chars = (GlyphInfo *)RAYGUI_CALLOC(font.charsCount, sizeof(GlyphInfo));
|
||||
for (int i = 0; i < font.charsCount; i++)
|
||||
font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo));
|
||||
for (int i = 0; i < font.glyphCount; i++)
|
||||
{
|
||||
fread(&font.chars[i].value, 1, sizeof(int), rgsFile);
|
||||
fread(&font.chars[i].offsetX, 1, sizeof(int), rgsFile);
|
||||
fread(&font.chars[i].offsetY, 1, sizeof(int), rgsFile);
|
||||
fread(&font.chars[i].advanceX, 1, sizeof(int), rgsFile);
|
||||
fread(&font.glyphs[i].value, 1, sizeof(int), rgsFile);
|
||||
fread(&font.glyphs[i].offsetX, 1, sizeof(int), rgsFile);
|
||||
fread(&font.glyphs[i].offsetY, 1, sizeof(int), rgsFile);
|
||||
fread(&font.glyphs[i].advanceX, 1, sizeof(int), rgsFile);
|
||||
}
|
||||
|
||||
GuiSetFont(font);
|
||||
|
@ -3572,7 +3585,7 @@ unsigned int *GuiGetIcons(void) { return guiIcons; }
|
|||
|
||||
// Load raygui icons file (.rgi)
|
||||
// NOTE: In case nameIds are required, they can be requested with loadIconsName,
|
||||
// they are returned as a guiIconsName[iconsCount][RICON_MAX_NAME_LENGTH],
|
||||
// they are returned as a guiIconsName[iconCount][RICON_MAX_NAME_LENGTH],
|
||||
// guiIconsName[]][] memory should be manually freed!
|
||||
char **GuiLoadIcons(const char *fileName, bool loadIconsName)
|
||||
{
|
||||
|
@ -3609,14 +3622,14 @@ char **GuiLoadIcons(const char *fileName, bool loadIconsName)
|
|||
char signature[5] = "";
|
||||
short version = 0;
|
||||
short reserved = 0;
|
||||
short iconsCount = 0;
|
||||
short iconsSize = 0;
|
||||
short iconCount = 0;
|
||||
short iconSize = 0;
|
||||
|
||||
fread(signature, 1, 4, rgiFile);
|
||||
fread(&version, 1, sizeof(short), rgiFile);
|
||||
fread(&reserved, 1, sizeof(short), rgiFile);
|
||||
fread(&iconsCount, 1, sizeof(short), rgiFile);
|
||||
fread(&iconsSize, 1, sizeof(short), rgiFile);
|
||||
fread(&iconCount, 1, sizeof(short), rgiFile);
|
||||
fread(&iconSize, 1, sizeof(short), rgiFile);
|
||||
|
||||
if ((signature[0] == 'r') &&
|
||||
(signature[1] == 'G') &&
|
||||
|
@ -3625,17 +3638,17 @@ char **GuiLoadIcons(const char *fileName, bool loadIconsName)
|
|||
{
|
||||
if (loadIconsName)
|
||||
{
|
||||
guiIconsName = (char **)RAYGUI_MALLOC(iconsCount*sizeof(char **));
|
||||
for (int i = 0; i < iconsCount; i++)
|
||||
guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **));
|
||||
for (int i = 0; i < iconCount; i++)
|
||||
{
|
||||
guiIconsName[i] = (char *)RAYGUI_MALLOC(RICON_MAX_NAME_LENGTH);
|
||||
fread(guiIconsName[i], RICON_MAX_NAME_LENGTH, 1, rgiFile);
|
||||
}
|
||||
}
|
||||
else fseek(rgiFile, iconsCount*RICON_MAX_NAME_LENGTH, SEEK_CUR);
|
||||
else fseek(rgiFile, iconCount*RICON_MAX_NAME_LENGTH, SEEK_CUR);
|
||||
|
||||
// Read icons data directly over guiIcons data array
|
||||
fread(guiIcons, iconsCount*(iconsSize*iconsSize/32), sizeof(unsigned int), rgiFile);
|
||||
fread(guiIcons, iconCount*(iconSize*iconSize/32), sizeof(unsigned int), rgiFile);
|
||||
}
|
||||
|
||||
fclose(rgiFile);
|
||||
|
@ -4061,7 +4074,7 @@ static Vector3 ConvertHSVtoRGB(Vector3 hsv)
|
|||
|
||||
#if defined(RAYGUI_STANDALONE)
|
||||
// Returns a Color struct from hexadecimal value
|
||||
static Color GetColor(unsigned int hexValue)
|
||||
static Color GetColor(int hexValue)
|
||||
{
|
||||
Color color;
|
||||
|
||||
|
@ -4186,29 +4199,29 @@ static int TextToInteger(const char *text)
|
|||
return value*sign;
|
||||
}
|
||||
|
||||
// Encode codepoint into UTF-8 text (char array length returned as parameter)
|
||||
static const char *CodepointToUTF8(int codepoint, int *byteLength)
|
||||
// Encode codepoint into UTF-8 text (char array size returned as parameter)
|
||||
static const char *CodepointToUTF8(int codepoint, int *byteSize)
|
||||
{
|
||||
static char utf8[6] = { 0 };
|
||||
int length = 0;
|
||||
int size = 0;
|
||||
|
||||
if (codepoint <= 0x7f)
|
||||
{
|
||||
utf8[0] = (char)codepoint;
|
||||
length = 1;
|
||||
size = 1;
|
||||
}
|
||||
else if (codepoint <= 0x7ff)
|
||||
{
|
||||
utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0);
|
||||
utf8[1] = (char)((codepoint & 0x3f) | 0x80);
|
||||
length = 2;
|
||||
size = 2;
|
||||
}
|
||||
else if (codepoint <= 0xffff)
|
||||
{
|
||||
utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0);
|
||||
utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
|
||||
utf8[2] = (char)((codepoint & 0x3f) | 0x80);
|
||||
length = 3;
|
||||
size = 3;
|
||||
}
|
||||
else if (codepoint <= 0x10ffff)
|
||||
{
|
||||
|
@ -4216,10 +4229,10 @@ static const char *CodepointToUTF8(int codepoint, int *byteLength)
|
|||
utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80);
|
||||
utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
|
||||
utf8[3] = (char)((codepoint & 0x3f) | 0x80);
|
||||
length = 4;
|
||||
size = 4;
|
||||
}
|
||||
|
||||
*byteLength = length;
|
||||
*byteSize = size;
|
||||
|
||||
return utf8;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue