Avoid dereferencing a null pointer in the 'LoadSounsFromWave' function if the audioBuffer is null (#1499)
This commit is contained in:
parent
2f966531a7
commit
9fe153ae29
1 changed files with 5 additions and 1 deletions
|
@ -766,7 +766,11 @@ Sound LoadSoundFromWave(Wave wave)
|
|||
if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed to get frame count for format conversion");
|
||||
|
||||
AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, frameCount, AUDIO_BUFFER_USAGE_STATIC);
|
||||
if (audioBuffer == NULL) TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer");
|
||||
if (audioBuffer == NULL)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer");
|
||||
return sound; // early return to avoid dereferencing the audioBuffer null pointer
|
||||
}
|
||||
|
||||
frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate);
|
||||
if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed format conversion");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue