Rename enum LogType names...
...to avoid possible conflicting symbols
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parent
bfa66f446a
commit
9f09f6f550
10 changed files with 397 additions and 417 deletions
28
src/models.c
28
src/models.c
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@ -595,10 +595,10 @@ Mesh LoadMesh(const char *fileName)
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#if defined(SUPPORT_FILEFORMAT_OBJ)
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if (IsFileExtension(fileName, ".obj")) mesh = LoadOBJ(fileName);
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#else
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TraceLog(WARNING, "[%s] Mesh fileformat not supported, it can't be loaded", fileName);
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TraceLog(LOG_WARNING, "[%s] Mesh fileformat not supported, it can't be loaded", fileName);
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#endif
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if (mesh.vertexCount == 0) TraceLog(WARNING, "Mesh could not be loaded");
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if (mesh.vertexCount == 0) TraceLog(LOG_WARNING, "Mesh could not be loaded");
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else rlglLoadMesh(&mesh, false); // Upload vertex data to GPU (static mesh)
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// TODO: Initialize default mesh data in case loading fails, maybe a cube?
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@ -697,7 +697,7 @@ void UnloadModel(Model model)
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UnloadMesh(&model.mesh);
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UnloadMaterial(model.material);
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TraceLog(INFO, "Unloaded model data (mesh and material) from RAM and VRAM");
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TraceLog(LOG_INFO, "Unloaded model data (mesh and material) from RAM and VRAM");
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}
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// Load material data (from file)
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@ -708,7 +708,7 @@ Material LoadMaterial(const char *fileName)
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#if defined(SUPPORT_FILEFORMAT_MTL)
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if (IsFileExtension(fileName, ".mtl")) material = LoadMTL(fileName);
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#else
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TraceLog(WARNING, "[%s] Material fileformat not supported, it can't be loaded", fileName);
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TraceLog(LOG_WARNING, "[%s] Material fileformat not supported, it can't be loaded", fileName);
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#endif
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return material;
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@ -1628,7 +1628,7 @@ static Mesh LoadOBJ(const char *fileName)
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if (objFile == NULL)
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{
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TraceLog(WARNING, "[%s] OBJ file could not be opened", fileName);
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TraceLog(LOG_WARNING, "[%s] OBJ file could not be opened", fileName);
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return mesh;
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}
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@ -1680,10 +1680,10 @@ static Mesh LoadOBJ(const char *fileName)
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}
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}
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TraceLog(DEBUG, "[%s] Model vertices: %i", fileName, vertexCount);
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TraceLog(DEBUG, "[%s] Model texcoords: %i", fileName, texcoordCount);
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TraceLog(DEBUG, "[%s] Model normals: %i", fileName, normalCount);
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TraceLog(DEBUG, "[%s] Model triangles: %i", fileName, triangleCount);
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TraceLog(LOG_DEBUG, "[%s] Model vertices: %i", fileName, vertexCount);
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TraceLog(LOG_DEBUG, "[%s] Model texcoords: %i", fileName, texcoordCount);
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TraceLog(LOG_DEBUG, "[%s] Model normals: %i", fileName, normalCount);
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TraceLog(LOG_DEBUG, "[%s] Model triangles: %i", fileName, triangleCount);
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// Once we know the number of vertices to store, we create required arrays
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Vector3 *midVertices = (Vector3 *)malloc(vertexCount*sizeof(Vector3));
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@ -1757,7 +1757,7 @@ static Mesh LoadOBJ(const char *fileName)
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rewind(objFile); // Return to the beginning of the file, to read again
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if (normalCount == 0) TraceLog(INFO, "[%s] No normals data on OBJ, normals will be generated from faces data", fileName);
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if (normalCount == 0) TraceLog(LOG_INFO, "[%s] No normals data on OBJ, normals will be generated from faces data", fileName);
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// Third reading pass: Get faces (triangles) data and fill VertexArray
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while (!feof(objFile))
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@ -1924,7 +1924,7 @@ static Mesh LoadOBJ(const char *fileName)
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free(midTexCoords);
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// NOTE: At this point we have all vertex, texcoord, normal data for the model in mesh struct
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TraceLog(INFO, "[%s] Model loaded successfully in RAM (CPU)", fileName);
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TraceLog(LOG_INFO, "[%s] Model loaded successfully in RAM (CPU)", fileName);
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return mesh;
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}
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@ -1950,7 +1950,7 @@ static Material LoadMTL(const char *fileName)
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if (mtlFile == NULL)
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{
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TraceLog(WARNING, "[%s] MTL file could not be opened", fileName);
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TraceLog(LOG_WARNING, "[%s] MTL file could not be opened", fileName);
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return material;
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}
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@ -1965,7 +1965,7 @@ static Material LoadMTL(const char *fileName)
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// TODO: Support multiple materials in a single .mtl
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sscanf(buffer, "newmtl %s", mapFileName);
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TraceLog(INFO, "[%s] Loading material...", mapFileName);
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TraceLog(LOG_INFO, "[%s] Loading material...", mapFileName);
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}
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case 'i': // illum int Illumination model
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{
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@ -2090,7 +2090,7 @@ static Material LoadMTL(const char *fileName)
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fclose(mtlFile);
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// NOTE: At this point we have all material data
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TraceLog(INFO, "[%s] Material loaded successfully", fileName);
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TraceLog(LOG_INFO, "[%s] Material loaded successfully", fileName);
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return material;
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}
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