[rtextures] Fix Undefined behaviour in ColorToInt (#3996)
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@ -4510,9 +4510,7 @@ Color Fade(Color color, float alpha)
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// Get hexadecimal value for a Color
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int ColorToInt(Color color)
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{
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int result = (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
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return result;
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return (int)(((unsigned)color.r << 24) | ((unsigned)color.g << 16) | ((unsigned)color.b << 8) | color.a);
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}
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// Get color normalized as float [0..1]
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