resamples added
Ease of use considered in api and channels are more convenient as unsigned char type.
This commit is contained in:
parent
790bc72806
commit
9ef0240e99
3 changed files with 49 additions and 12 deletions
49
src/audio.c
49
src/audio.c
|
@ -97,6 +97,7 @@ typedef struct Music {
|
|||
// a dedicated mix channel. All audio is 32bit floating point in stereo.
|
||||
typedef struct AudioContext_t {
|
||||
unsigned short sampleRate; // default is 48000
|
||||
unsigned char channels; // 1=mono,2=stereo
|
||||
unsigned char mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream
|
||||
ALenum alFormat; // openAL format specifier
|
||||
ALuint alSource; // openAL source
|
||||
|
@ -125,8 +126,9 @@ static void UnloadWave(Wave wave); // Unload wave data
|
|||
static bool BufferMusicStream(ALuint buffer); // Fill music buffers with data
|
||||
static void EmptyMusicStream(void); // Empty music buffers
|
||||
|
||||
// fill buffer with zeros
|
||||
static void FillAlBufferWithSilence(AudioContext_t *ac, ALuint buffer);
|
||||
static void FillAlBufferWithSilence(AudioContext_t *ac, ALuint buffer);// fill buffer with zeros
|
||||
static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // pass two arrays of the same legnth in
|
||||
static void ResampleByteToFloat(char *chars, float *floats, unsigned short len); // pass two arrays of same length in
|
||||
|
||||
#if defined(AUDIO_STANDALONE)
|
||||
const char *GetExtension(const char *fileName); // Get the extension for a filename
|
||||
|
@ -199,9 +201,9 @@ bool IsAudioDeviceReady(void)
|
|||
|
||||
// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
|
||||
// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
|
||||
// exmple usage is InitAudioContext(48000, 0); // mixchannel 1, 48khz
|
||||
// all samples are floating point stereo by default
|
||||
AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel)
|
||||
// exmple usage is InitAudioContext(48000, 0, 2); // mixchannel 1, 48khz, stereo
|
||||
// all samples are floating point by default
|
||||
AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels)
|
||||
{
|
||||
if(mixChannel > MAX_AUDIO_CONTEXTS) return NULL;
|
||||
if(!IsAudioDeviceReady()) InitAudioDevice();
|
||||
|
@ -210,11 +212,15 @@ AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChanne
|
|||
if(!mixChannelsActive_g[mixChannel]){
|
||||
AudioContext_t *ac = malloc(sizeof(AudioContext_t));
|
||||
ac->sampleRate = sampleRate;
|
||||
ac->channels = channels;
|
||||
ac->mixChannel = mixChannel;
|
||||
mixChannelsActive_g[mixChannel] = ac;
|
||||
|
||||
// setup openAL format
|
||||
ac->alFormat = AL_FORMAT_STEREO_FLOAT32;
|
||||
if(channels == 1)
|
||||
ac->alFormat = AL_FORMAT_MONO_FLOAT32;
|
||||
else
|
||||
ac->alFormat = AL_FORMAT_STEREO_FLOAT32;
|
||||
|
||||
// Create an audio source
|
||||
alGenSources(1, &ac->alSource);
|
||||
|
@ -289,6 +295,7 @@ bool UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength
|
|||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// fill buffer with zeros
|
||||
|
@ -298,6 +305,36 @@ static void FillAlBufferWithSilence(AudioContext_t *ac, ALuint buffer)
|
|||
alBufferData(buffer, ac->alFormat, pcm, MUSIC_BUFFER_SIZE*sizeof(float), ac->sampleRate);
|
||||
}
|
||||
|
||||
// example usage:
|
||||
// short sh[3] = {1,2,3};float fl[3];
|
||||
// ResampleShortToFloat(sh,fl,3);
|
||||
static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len)
|
||||
{
|
||||
int x;
|
||||
for(x=0;x<len;x++)
|
||||
{
|
||||
if(shorts[x] < 0)
|
||||
floats[x] = (float)shorts[x] / 32766.f;
|
||||
else
|
||||
floats[x] = (float)shorts[x] / 32767.f;
|
||||
}
|
||||
}
|
||||
|
||||
// example usage:
|
||||
// char ch[3] = {1,2,3};float fl[3];
|
||||
// ResampleShortToFloat(ch,fl,3);
|
||||
static void ResampleByteToFloat(char *chars, float *floats, unsigned short len)
|
||||
{
|
||||
int x;
|
||||
for(x=0;x<len;x++)
|
||||
{
|
||||
if(chars[x] < 0)
|
||||
floats[x] = (float)chars[x] / 127.f;
|
||||
else
|
||||
floats[x] = (float)chars[x] / 128.f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
|
|
@ -84,9 +84,9 @@ bool IsAudioDeviceReady(void); // True if call
|
|||
|
||||
// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
|
||||
// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
|
||||
// exmple usage is InitAudioContext(48000, 0); // mixchannel 1, 48khz
|
||||
// all samples are floating point stereo by default
|
||||
AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel);
|
||||
// exmple usage is InitAudioContext(48000, 0, 2); // mixchannel 1, 48khz, stereo
|
||||
// all samples are floating point by default
|
||||
AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels);
|
||||
void CloseAudioContext(AudioContext ctx); // Frees audio context
|
||||
bool UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played
|
||||
|
||||
|
|
|
@ -870,9 +870,9 @@ bool IsAudioDeviceReady(void); // True if call
|
|||
|
||||
// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
|
||||
// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
|
||||
// exmple usage is InitAudioContext(48000, 0); // mixchannel 1, 48khz
|
||||
// all samples are floating point stereo by default
|
||||
AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel);
|
||||
// exmple usage is InitAudioContext(48000, 0, 2); // mixchannel 1, 48khz, stereo
|
||||
// all samples are floating point by default
|
||||
AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels);
|
||||
void CloseAudioContext(AudioContext ctx); // Frees audio context
|
||||
bool UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue