Make the oribital camera work like it used to (it is not just a copy of third person) (#2926)

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Jeffery Myers 2023-02-15 08:17:00 -08:00 committed by GitHub
parent beb44f1dac
commit 9eaed07b77
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 38 additions and 42 deletions

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@ -80,7 +80,6 @@ int main(void)
lights[2] = CreateLight(LIGHT_POINT, (Vector3){ -2, 1, 2 }, Vector3Zero(), GREEN, shader);
lights[3] = CreateLight(LIGHT_POINT, (Vector3){ 2, 1, -2 }, Vector3Zero(), BLUE, shader);
DisableCursor(); // Limit cursor to relative movement inside the window
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------