Remove trailing spaces

This commit is contained in:
raysan5 2021-06-30 16:39:07 +02:00
parent 0776f1e106
commit 9e7ca41f58
6 changed files with 92 additions and 91 deletions

View file

@ -4139,7 +4139,7 @@ static Image LoadImageFromCgltfImage(cgltf_image *image, const char *texPath, Co
static bool ReadGLTFValue(cgltf_accessor *acc, unsigned int index, void *variable)
{
unsigned int typeElements = 0;
switch (acc->type)
{
case cgltf_type_scalar: typeElements = 1; break;
@ -4152,10 +4152,10 @@ static bool ReadGLTFValue(cgltf_accessor *acc, unsigned int index, void *variabl
case cgltf_type_invalid: typeElements = 0; break;
default: break;
}
unsigned int typeSize = 0;
switch (acc->component_type)
switch (acc->component_type)
{
case cgltf_component_type_r_8u:
case cgltf_component_type_r_8: typeSize = 1; break;
@ -4166,9 +4166,9 @@ static bool ReadGLTFValue(cgltf_accessor *acc, unsigned int index, void *variabl
case cgltf_component_type_invalid: typeSize = 0; break;
default: break;
}
unsigned int singleElementSize = typeSize*typeElements;
if (acc->count == 2)
{
if (index > 1) return false;
@ -4176,11 +4176,11 @@ static bool ReadGLTFValue(cgltf_accessor *acc, unsigned int index, void *variabl
memcpy(variable, index == 0 ? acc->min : acc->max, singleElementSize);
return true;
}
memset(variable, 0, singleElementSize);
if (acc->buffer_view == NULL || acc->buffer_view->buffer == NULL || acc->buffer_view->buffer->data == NULL) return false;
if (!acc->buffer_view->stride)
{
void *readPosition = ((char *)acc->buffer_view->buffer->data) + (index*singleElementSize) + acc->buffer_view->offset + acc->offset;
@ -4191,7 +4191,7 @@ static bool ReadGLTFValue(cgltf_accessor *acc, unsigned int index, void *variabl
void *readPosition = ((char *)acc->buffer_view->buffer->data) + (index*acc->buffer_view->stride) + acc->buffer_view->offset + acc->offset;
memcpy(variable, readPosition, singleElementSize);
}
return true;
}
@ -4210,7 +4210,7 @@ static void *ReadGLTFValuesAs(cgltf_accessor* acc, cgltf_component_type type, bo
case cgltf_component_type_invalid: typeSize = 0; break;
default: break;
}
unsigned int typeElements = 0;
switch (acc->type)
{
@ -4224,15 +4224,15 @@ static void *ReadGLTFValuesAs(cgltf_accessor* acc, cgltf_component_type type, bo
case cgltf_type_invalid: typeElements = 0; break;
default: break;
}
if (acc->component_type == type)
{
void *array = RL_MALLOC(count*typeElements*typeSize);
for (unsigned int i = 0; i < count; i++) ReadGLTFValue(acc, i, (char *)array + i*typeElements*typeSize);
return array;
}
else
{
@ -4248,15 +4248,15 @@ static void *ReadGLTFValuesAs(cgltf_accessor* acc, cgltf_component_type type, bo
case cgltf_component_type_invalid: accTypeSize = 0; break;
default: break;
}
void *array = RL_MALLOC(count*typeElements*typeSize);
void *additionalArray = RL_MALLOC(count*typeElements*accTypeSize);
for (unsigned int i = 0; i < count; i++)
{
ReadGLTFValue(acc, i, (char *)additionalArray + i*typeElements*accTypeSize);
}
switch (acc->component_type)
{
case cgltf_component_type_r_8u:
@ -4332,7 +4332,7 @@ static void *ReadGLTFValuesAs(cgltf_accessor* acc, cgltf_component_type type, bo
unsigned int *typedArray = (unsigned int *)array;
for (unsigned int i = 0; i < count*typeElements; i++) typedArray[i] = (unsigned int)typedAdditionalArray[i];
} break;
default:
default:
{
RL_FREE(array);
RL_FREE(additionalArray);
@ -4382,7 +4382,7 @@ static void *ReadGLTFValuesAs(cgltf_accessor* acc, cgltf_component_type type, bo
unsigned int* typedArray = (unsigned int*) array;
for (unsigned int i = 0; i < count*typeElements; i++) typedArray[i] = (unsigned int)typedAdditionalArray[i];
} break;
default:
default:
{
RL_FREE(array);
RL_FREE(additionalArray);
@ -4535,7 +4535,7 @@ static void *ReadGLTFValuesAs(cgltf_accessor* acc, cgltf_component_type type, bo
return NULL;
} break;
}
RL_FREE(additionalArray);
return array;
}
@ -4583,7 +4583,7 @@ static Model LoadGLTF(const char *fileName)
// Read data buffers
result = cgltf_load_buffers(&options, data, fileName);
if (result != cgltf_result_success) TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load mesh/material buffers", fileName);
if (data->scenes_count > 1) TRACELOG(LOG_INFO, "MODEL: [%s] Has multiple scenes but only the first one will be loaded", fileName);
int primitivesCount = 0;
@ -4591,7 +4591,7 @@ static Model LoadGLTF(const char *fileName)
{
GetGLTFPrimitiveCount(data->scene->nodes[i], &primitivesCount);
}
// Process glTF data and map to model
model.meshCount = primitivesCount;
model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh));
@ -4601,10 +4601,10 @@ static Model LoadGLTF(const char *fileName)
model.boneCount = (int)data->nodes_count;
model.bones = RL_CALLOC(model.boneCount, sizeof(BoneInfo));
model.bindPose = RL_CALLOC(model.boneCount, sizeof(Transform));
InitGLTFBones(&model, data);
LoadGLTFMaterial(&model, fileName, data);
int primitiveIndex = 0;
for (unsigned int i = 0; i < data->scene->nodes_count; i++)
{
@ -4875,12 +4875,12 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo
{
if (data->nodes[i].has_translation) memcpy(&output->framePoses[frame][i].translation, data->nodes[i].translation, 3*sizeof(float));
else output->framePoses[frame][i].translation = Vector3Zero();
if (data->nodes[i].has_rotation) memcpy(&output->framePoses[frame][i], data->nodes[i].rotation, 4*sizeof(float));
else output->framePoses[frame][i].rotation = QuaternionIdentity();
output->framePoses[frame][i].rotation = QuaternionNormalize(output->framePoses[frame][i].rotation);
if (data->nodes[i].has_scale) memcpy(&output->framePoses[frame][i].scale, data->nodes[i].scale, 3*sizeof(float));
else output->framePoses[frame][i].scale = Vector3One();
}
@ -4933,22 +4933,22 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo
// If the current transformation has no information for the current frame time point
if (shouldSkipFurtherTransformation) continue;
if (channel->target_path == cgltf_animation_path_type_translation)
{
Vector3 translationStart;
Vector3 translationEnd;
float values[3];
bool success = ReadGLTFValue(sampler->output, outputMin, values);
translationStart.x = values[0];
translationStart.y = values[1];
translationStart.z = values[2];
success = ReadGLTFValue(sampler->output, outputMax, values) || success;
translationEnd.x = values[0];
translationEnd.y = values[1];
translationEnd.z = values[2];
@ -4959,18 +4959,18 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo
{
Vector4 rotationStart;
Vector4 rotationEnd;
float values[4];
bool success = ReadGLTFValue(sampler->output, outputMin, &values);
rotationStart.x = values[0];
rotationStart.y = values[1];
rotationStart.z = values[2];
rotationStart.w = values[3];
success = ReadGLTFValue(sampler->output, outputMax, &values) || success;
rotationEnd.x = values[0];
rotationEnd.y = values[1];
rotationEnd.z = values[2];
@ -4985,17 +4985,17 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo
{
Vector3 scaleStart;
Vector3 scaleEnd;
float values[3];
bool success = ReadGLTFValue(sampler->output, outputMin, &values);
scaleStart.x = values[0];
scaleStart.y = values[1];
scaleStart.z = values[2];
success = ReadGLTFValue(sampler->output, outputMax, &values) || success;
scaleEnd.x = values[0];
scaleEnd.y = values[1];
scaleEnd.z = values[2];
@ -5060,9 +5060,9 @@ void LoadGLTFMesh(cgltf_data* data, cgltf_mesh* mesh, Model* outModel, Matrix cu
outModel->meshes[(*primitiveIndex)].vertexCount = (int)acc->count;
int bufferSize = outModel->meshes[(*primitiveIndex)].vertexCount*3*sizeof(float);
outModel->meshes[(*primitiveIndex)].animVertices = RL_MALLOC(bufferSize);
outModel->meshes[(*primitiveIndex)].vertices = ReadGLTFValuesAs(acc, cgltf_component_type_r_32f, false);
// Transform using the nodes matrix attributes
for (unsigned int v = 0; v < outModel->meshes[(*primitiveIndex)].vertexCount; v++)
{
@ -5070,25 +5070,25 @@ void LoadGLTFMesh(cgltf_data* data, cgltf_mesh* mesh, Model* outModel, Matrix cu
outModel->meshes[(*primitiveIndex)].vertices[(v*3 + 0)],
outModel->meshes[(*primitiveIndex)].vertices[(v*3 + 1)],
outModel->meshes[(*primitiveIndex)].vertices[(v*3 + 2)] };
vertex = Vector3Transform(vertex, currentTransform);
outModel->meshes[(*primitiveIndex)].vertices[(v*3 + 0)] = vertex.x;
outModel->meshes[(*primitiveIndex)].vertices[(v*3 + 1)] = vertex.y;
outModel->meshes[(*primitiveIndex)].vertices[(v*3 + 2)] = vertex.z;
}
memcpy(outModel->meshes[(*primitiveIndex)].animVertices, outModel->meshes[(*primitiveIndex)].vertices, bufferSize);
}
else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_normal)
{
cgltf_accessor *acc = mesh->primitives[p].attributes[j].data;
int bufferSize = (int)(acc->count*3*sizeof(float));
outModel->meshes[(*primitiveIndex)].animNormals = RL_MALLOC(bufferSize);
outModel->meshes[(*primitiveIndex)].normals = ReadGLTFValuesAs(acc, cgltf_component_type_r_32f, false);
// Transform using the nodes matrix attributes
for (unsigned int v = 0; v < outModel->meshes[(*primitiveIndex)].vertexCount; v++)
{
@ -5096,14 +5096,14 @@ void LoadGLTFMesh(cgltf_data* data, cgltf_mesh* mesh, Model* outModel, Matrix cu
outModel->meshes[(*primitiveIndex)].normals[(v*3 + 0)],
outModel->meshes[(*primitiveIndex)].normals[(v*3 + 1)],
outModel->meshes[(*primitiveIndex)].normals[(v*3 + 2)] };
normal = Vector3Transform(normal, currentTransform);
outModel->meshes[(*primitiveIndex)].normals[(v*3 + 0)] = normal.x;
outModel->meshes[(*primitiveIndex)].normals[(v*3 + 1)] = normal.y;
outModel->meshes[(*primitiveIndex)].normals[(v*3 + 2)] = normal.z;
}
memcpy(outModel->meshes[(*primitiveIndex)].animNormals, outModel->meshes[(*primitiveIndex)].normals, bufferSize);
}
else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_texcoord)
@ -5116,14 +5116,14 @@ void LoadGLTFMesh(cgltf_data* data, cgltf_mesh* mesh, Model* outModel, Matrix cu
cgltf_accessor *acc = mesh->primitives[p].attributes[j].data;
unsigned int boneCount = acc->count;
unsigned int totalBoneWeights = boneCount*4;
outModel->meshes[(*primitiveIndex)].boneIds = RL_MALLOC(totalBoneWeights*sizeof(int));
short *bones = ReadGLTFValuesAs(acc, cgltf_component_type_r_16, false);
for (unsigned int a = 0; a < totalBoneWeights; a++)
{
outModel->meshes[(*primitiveIndex)].boneIds[a] = 0;
if (bones[a] < 0) continue;
cgltf_node* skinJoint = data->skins->joints[bones[a]];
for (unsigned int k = 0; k < data->nodes_count; k++)
{
@ -5147,7 +5147,7 @@ void LoadGLTFMesh(cgltf_data* data, cgltf_mesh* mesh, Model* outModel, Matrix cu
outModel->meshes[(*primitiveIndex)].colors = ReadGLTFValuesAs(acc, cgltf_component_type_r_8u, true);
}
}
cgltf_accessor *acc = mesh->primitives[p].indices;
if (acc)
{
@ -5159,7 +5159,7 @@ void LoadGLTFMesh(cgltf_data* data, cgltf_mesh* mesh, Model* outModel, Matrix cu
// Unindexed mesh
outModel->meshes[(*primitiveIndex)].triangleCount = outModel->meshes[(*primitiveIndex)].vertexCount/3;
}
if (mesh->primitives[p].material)
{
// Compute the offset
@ -5168,30 +5168,30 @@ void LoadGLTFMesh(cgltf_data* data, cgltf_mesh* mesh, Model* outModel, Matrix cu
else outModel->meshMaterial[(*primitiveIndex)] = outModel->materialCount - 1;
BindGLTFPrimitiveToBones(outModel, data, *primitiveIndex);
(*primitiveIndex) = (*primitiveIndex) + 1;
}
}
void LoadGLTFNode(cgltf_data* data, cgltf_node* node, Model* outModel, Matrix currentTransform, int* primitiveIndex, const char *fileName)
{
Matrix nodeTransform = {
Matrix nodeTransform = {
node->matrix[0], node->matrix[4], node->matrix[8], node->matrix[12],
node->matrix[1], node->matrix[5], node->matrix[9], node->matrix[13],
node->matrix[2], node->matrix[6], node->matrix[10], node->matrix[14],
node->matrix[3], node->matrix[7], node->matrix[11], node->matrix[15] };
currentTransform = MatrixMultiply(nodeTransform, currentTransform);
if (node->mesh != NULL) LoadGLTFMesh(data, node->mesh, outModel, currentTransform, primitiveIndex, fileName);
for (unsigned int i = 0; i < node->children_count; i++) LoadGLTFNode(data, node->children[i], outModel, currentTransform, primitiveIndex, fileName);
}
static void GetGLTFPrimitiveCount(cgltf_node* node, int* outCount)
{
if (node->mesh != NULL) *outCount += node->mesh->primitives_count;
for (unsigned int i = 0; i < node->children_count; i++) GetGLTFPrimitiveCount(node->children[i], outCount);
}