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1 changed files with 75 additions and 72 deletions
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@ -74,7 +74,6 @@
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#endif
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#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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@ -240,7 +239,7 @@ static const int CursorsLUT[] = {
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// SDL3 Migration Layer made to avoid `ifdefs` inside functions when we can.
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#ifdef PLATFORM_DESKTOP_SDL3
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#if defined(PLATFORM_DESKTOP_SDL3)
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// SDL3 Migration:
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// SDL_WINDOW_FULLSCREEN_DESKTOP has been removed,
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@ -249,7 +248,6 @@ static const int CursorsLUT[] = {
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// or the borderless fullscreen desktop mode will be used
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#define SDL_WINDOW_FULLSCREEN_DESKTOP SDL_WINDOW_FULLSCREEN
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#define SDL_IGNORE false
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#define SDL_DISABLE false
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#define SDL_ENABLE true
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@ -260,27 +258,29 @@ static const int CursorsLUT[] = {
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// SDL3 Migration: The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag.
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#define SDL_WINDOW_SHOWN 0x0 // It's a flag, so no problem in setting it to zero if we use in a bitor (|)
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//
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// SDL3 Migration: Renamed
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// IMPORTANT:
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// Might need to call SDL_CleanupEvent somewhere see :https://github.com/libsdl-org/SDL/issues/3540#issuecomment-1793449852
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//
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// IMPORTANT: Might need to call SDL_CleanupEvent somewhere see :https://github.com/libsdl-org/SDL/issues/3540#issuecomment-1793449852
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#define SDL_DROPFILE SDL_EVENT_DROP_FILE
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const char* SDL_GameControllerNameForIndex(int joystickIndex)
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// SDL2 implementation for SDL3 function
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const char *SDL_GameControllerNameForIndex(int joystickIndex)
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{
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// NOTE: SDL3 uses the IDs itself (SDL_JoystickID) instead of SDL2 joystick_index
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const char* name = NULL;
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const char *name = NULL;
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int numJoysticks = 0;
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SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks);
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if (joysticks) {
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if (joystickIndex < numJoysticks) {
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if (joysticks)
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{
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if (joystickIndex < numJoysticks)
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{
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SDL_JoystickID instance_id = joysticks[joystickIndex];
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name = SDL_GetGamepadNameForID(instance_id);
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}
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SDL_free(joysticks);
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}
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return name;
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}
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@ -288,45 +288,40 @@ int SDL_GetNumVideoDisplays(void)
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{
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int monitorCount = 0;
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SDL_DisplayID *displays = SDL_GetDisplays(&monitorCount);
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// Safe because If `mem` is NULL, SDL_free does nothing.
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// Safe because If `mem` is NULL, SDL_free does nothing
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SDL_free(displays);
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return monitorCount;
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}
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// SLD3 Migration:
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// To emulate SDL2 this function should return `SDL_DISABLE` or `SDL_ENABLE`
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// representing the *processing state* of the event before this function makes any changes to it.
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Uint8 SDL_EventState(Uint32 type, int state) {
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// SLD3 Migration: To emulate SDL2 this function should return `SDL_DISABLE` or `SDL_ENABLE`
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// representing the *processing state* of the event before this function makes any changes to it
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Uint8 SDL_EventState(Uint32 type, int state)
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{
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Uint8 stateBefore = SDL_EventEnabled(type);
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switch (state)
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{
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case SDL_DISABLE: SDL_SetEventEnabled(type, false); break;
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case SDL_ENABLE: SDL_SetEventEnabled(type, true); break;
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default: TRACELOG(LOG_WARNING, "Event sate: unknow type");
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}
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return stateBefore;
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}
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void SDL_GetCurrentDisplayMode_Adapter(SDL_DisplayID displayID, SDL_DisplayMode* mode)
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{
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const SDL_DisplayMode* currMode = SDL_GetCurrentDisplayMode(displayID);
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if (currMode == NULL)
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{
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TRACELOG(LOG_WARNING, "No current display mode");
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}
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else
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{
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*mode = *currMode;
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}
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if (currMode == NULL) TRACELOG(LOG_WARNING, "No current display mode");
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else *mode = *currMode;
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}
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// SDL3 Migration: Renamed
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#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_Adapter
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SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
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{
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return SDL_CreateSurface(width, height, SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask));
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// not reliable across platforms, approximately replaced by multiplying
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// SDL_GetWindowDisplayScale() times 160 on iPhone and Android, and 96 on other platforms.
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// returns 0 on success or a negative error code on failure
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int SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi) {
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float dpi = SDL_GetWindowDisplayScale(platform.window) * 96.0;
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int SDL_GetDisplayDPI(int displayIndex, float *ddpi, float *hdpi, float *vdpi)
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{
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float dpi = SDL_GetWindowDisplayScale(platform.window)*96.0;
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if (ddpi != NULL) *ddpi = dpi;
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if (hdpi != NULL) *hdpi = dpi;
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if (vdpi != NULL) *vdpi = dpi;
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return 0;
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}
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@ -368,17 +366,13 @@ int SDL_NumJoysticks(void)
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return numJoysticks;
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}
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// SDL_SetRelativeMouseMode
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// returns 0 on success or a negative error code on failure
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// If relative mode is not supported, this returns -1.
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int SDL_SetRelativeMouseMode_Adapter(SDL_bool enabled)
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{
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//
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// SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled)
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// \returns true on success or false on failure; call SDL_GetError() for more
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//
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if (SDL_SetWindowRelativeMouseMode(platform.window, enabled))
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{
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return 0; // success
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@ -398,7 +392,6 @@ bool SDL_GetRelativeMouseMode_Adapter(void)
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#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_Adapter
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int SDL_GetNumTouchFingers(SDL_TouchID touchID)
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{
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// SDL_Finger **SDL_GetTouchFingers(SDL_TouchID touchID, int *count)
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// Since SDL2 doesn't have this function we leave a stub
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// SDL_GetClipboardData function is available since SDL 3.1.3. (e.g. SDL3)
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void* SDL_GetClipboardData(const char *mime_type, size_t *size) {
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void* SDL_GetClipboardData(const char *mime_type, size_t *size)
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{
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TRACELOG(LOG_WARNING, "Getting clipboard data that is not text is only available in SDL3");
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// We could possibly implement it ourselves in this case for some easier platforms
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return NULL;
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}
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#endif // PLATFORM_DESKTOP_SDL3
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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@ -452,7 +445,7 @@ void ToggleFullscreen(void)
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const int monitor = SDL_GetWindowDisplayIndex(platform.window);
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const int monitorCount = SDL_GetNumVideoDisplays();
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#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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#if defined(PLATFORM_DESKTOP_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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if ((monitor > 0) && (monitor <= monitorCount))
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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@ -479,7 +472,8 @@ void ToggleBorderlessWindowed(void)
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{
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const int monitor = SDL_GetWindowDisplayIndex(platform.window);
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const int monitorCount = SDL_GetNumVideoDisplays();
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#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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#if defined(PLATFORM_DESKTOP_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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if ((monitor > 0) && (monitor <= monitorCount))
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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{
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const int monitor = SDL_GetWindowDisplayIndex(platform.window);
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const int monitorCount = SDL_GetNumVideoDisplays();
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#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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#if defined(PLATFORM_DESKTOP_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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if ((monitor > 0) && (monitor <= monitorCount))
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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@ -595,7 +590,8 @@ void SetWindowState(unsigned int flags)
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{
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const int monitor = SDL_GetWindowDisplayIndex(platform.window);
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const int monitorCount = SDL_GetNumVideoDisplays();
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#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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#if defined(PLATFORM_DESKTOP_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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if ((monitor > 0) && (monitor <= monitorCount))
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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const int screenWidth = CORE.Window.screen.width;
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const int screenHeight = CORE.Window.screen.height;
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SDL_Rect usableBounds;
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#ifdef PLATFORM_DESKTOP_SDL3 // Different style for success checking
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#if defined(PLATFORM_DESKTOP_SDL3) // Different style for success checking
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if (SDL_GetDisplayUsableBounds(monitor, &usableBounds))
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#else
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if (SDL_GetDisplayUsableBounds(monitor, &usableBounds) == 0)
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if ((monitor >= 0) && (monitor < monitorCount))
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{
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SDL_Rect displayBounds;
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#ifdef PLATFORM_DESKTOP_SDL3
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#if defined(PLATFORM_DESKTOP_SDL3)
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if (SDL_GetDisplayUsableBounds(monitor, &displayBounds))
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#else
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if (SDL_GetDisplayUsableBounds(monitor, &displayBounds) == 0)
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return buffer;
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}
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#if defined(SUPPORT_CLIPBOARD_IMAGE)
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// Get clipboard image
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Image GetClipboardImage(void)
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{
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Image image = { 0 };
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#if defined(SUPPORT_CLIPBOARD_IMAGE)
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// Let's hope compiler put these arrays in static memory
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const char *image_formats[] = {
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const char *imageFormats[] = {
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"image/bmp",
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"image/png",
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"image/jpg",
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"image/tiff",
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};
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const char *image_extensions[] = {
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const char *imageExtensions[] = {
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".bmp",
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".png",
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".jpg",
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".tiff",
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};
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Image image = {0};
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size_t dataSize = 0;
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void *fileData = NULL;
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for (int i = 0; i < SDL_arraysize(image_formats); ++i)
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for (int i = 0; i < SDL_arraysize(imageFormats); ++i)
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{
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// NOTE: This pointer should be free with SDL_free() at some point.
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fileData = SDL_GetClipboardData(image_formats[i], &dataSize);
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if (fileData) {
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image = LoadImageFromMemory(image_extensions[i], fileData, dataSize);
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// NOTE: This pointer should be free with SDL_free() at some point
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fileData = SDL_GetClipboardData(imageFormats[i], &dataSize);
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if (fileData)
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{
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image = LoadImageFromMemory(imageExtensions[i], fileData, dataSize);
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if (IsImageValid(image))
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{
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TRACELOG(LOG_INFO, "Clipboard image: Got image from clipboard as a `%s` successfully", image_extensions[i]);
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TRACELOG(LOG_INFO, "Clipboard image: Got image from clipboard as a `%s` successfully", imageExtensions[i]);
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return image;
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}
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}
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}
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TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data. %s", SDL_GetError());
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return image;
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}
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if (!IsImageValid(image)) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data. Error: %s", SDL_GetError());
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#endif
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return image;
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}
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// Show mouse cursor
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void ShowCursor(void)
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{
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#ifdef PLATFORM_DESKTOP_SDL3
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#if defined(PLATFORM_DESKTOP_SDL3)
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SDL_ShowCursor();
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#else
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SDL_ShowCursor(SDL_ENABLE);
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@ -1161,7 +1161,7 @@ void ShowCursor(void)
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// Hides mouse cursor
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void HideCursor(void)
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{
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#ifdef PLATFORM_DESKTOP_SDL3
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#if defined(PLATFORM_DESKTOP_SDL3)
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SDL_HideCursor();
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#else
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SDL_ShowCursor(SDL_DISABLE);
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@ -1174,7 +1174,7 @@ void EnableCursor(void)
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{
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SDL_SetRelativeMouseMode(SDL_FALSE);
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#ifdef PLATFORM_DESKTOP_SDL3
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#if defined(PLATFORM_DESKTOP_SDL3)
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// SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
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SDL_ShowCursor();
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#else
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@ -1275,7 +1275,7 @@ const char *GetKeyName(int key)
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static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
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{
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#ifdef PLATFORM_DESKTOP_SDL3 // SDL3
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#if defined(PLATFORM_DESKTOP_SDL3) // SDL3
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int count = 0;
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SDL_Finger **fingers = SDL_GetTouchFingers(event.touchID, &count);
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CORE.Input.Touch.pointCount = count;
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@ -1288,7 +1288,9 @@ static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
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CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
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CORE.Input.Touch.currentTouchState[i] = 1;
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}
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SDL_free(fingers);
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#else // SDL2
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CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId);
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@ -1393,7 +1395,8 @@ void PollInputEvents(void)
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CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *));
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CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
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#ifdef PLATFORM_DESKTOP_SDL3
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#if defined(PLATFORM_DESKTOP_SDL3)
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// const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */
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// Event memory is now managed by SDL, so you should not free the data in SDL_EVENT_DROP_FILE, and if you want to hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events, you should make a copy of it. SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed.
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strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
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@ -1407,7 +1410,8 @@ void PollInputEvents(void)
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else if (CORE.Window.dropFileCount < 1024)
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{
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CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
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#ifdef PLATFORM_DESKTOP_SDL3
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#if defined(PLATFORM_DESKTOP_SDL3)
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strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
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#else
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strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file);
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@ -1460,7 +1464,7 @@ void PollInputEvents(void)
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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case SDL_WINDOWEVENT_MAXIMIZED:
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case SDL_WINDOWEVENT_RESTORED:
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#ifdef PLATFORM_DESKTOP_SDL3
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#if defined(PLATFORM_DESKTOP_SDL3)
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break;
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#else
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default: break;
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@ -1471,7 +1475,7 @@ void PollInputEvents(void)
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// Keyboard events
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case SDL_KEYDOWN:
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{
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#ifdef PLATFORM_DESKTOP_SDL3
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#if defined(PLATFORM_DESKTOP_SDL3)
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// SDL3 Migration: The following structures have been removed: * SDL_Keysym
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KeyboardKey key = ConvertScancodeToKey(event.key.scancode);
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#else
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@ -1502,7 +1506,7 @@ void PollInputEvents(void)
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case SDL_KEYUP:
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{
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#ifdef PLATFORM_DESKTOP_SDL3
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#if defined(PLATFORM_DESKTOP_SDL3)
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KeyboardKey key = ConvertScancodeToKey(event.key.scancode);
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#else
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KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode);
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@ -1858,7 +1862,7 @@ int InitPlatform(void)
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}
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// Init window
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#ifdef PLATFORM_DESKTOP_SDL3
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#if defined(PLATFORM_DESKTOP_SDL3)
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platform.window = SDL_CreateWindow(CORE.Window.title, CORE.Window.screen.width, CORE.Window.screen.height, flags);
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#else
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platform.window = SDL_CreateWindow(CORE.Window.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, CORE.Window.screen.width, CORE.Window.screen.height, flags);
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@ -1946,11 +1950,10 @@ int InitPlatform(void)
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CORE.Storage.basePath = SDL_GetBasePath(); // Alternative: GetWorkingDirectory();
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//----------------------------------------------------------------------------
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|
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#ifdef PLATFORM_DESKTOP_SDL3
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#if defined(PLATFORM_DESKTOP_SDL3)
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TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL3): Initialized successfully");
|
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#else
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TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL): Initialized successfully");
|
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TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL2): Initialized successfully");
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#endif
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|
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return 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue