Update CONTRIBUTING.md + FAQ.md: small misprints (#4553)
* Update CONTRIBUTING.md: small misprint * Update FAQ.md: small misprint
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@ -54,7 +54,7 @@ To open new issues for raylib (bug, enhancement, discussion...), just try to fol
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- If applicable, attach some screenshot of the issue and a .zip file with the code sample and required resources.
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- If applicable, attach some screenshot of the issue and a .zip file with the code sample and required resources.
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- On issue description, add a brackets tag about the raylib module that relates to this issue.
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- On issue description, add a brackets tag about the raylib module that relates to this issue.
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If don't know which module, just report the issue, I will review it.
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If don't know which module, just report the issue, I will review it.
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- You can check other issues to see how is being done!
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- You can check other issues to see how it's being done!
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### Sending a Pull-Request
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### Sending a Pull-Request
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FAQ.md
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FAQ.md
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@ -90,7 +90,7 @@ I personally consider raylib a graphics library with some high-level features ra
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### What does raylib provide that other engines or libraries don't?
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### What does raylib provide that other engines or libraries don't?
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I would say "simplicity" and "enjoyment" at a really low level of coding but actually is up to the user to discover it, to try it and to see if it fits their needs. raylib is not good for everyone but it's worth a try.
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I would say "simplicity" and "enjoyment" at a really low level of coding but actually it is up to the user to discover it, to try it and to see if it fits their needs. raylib is not good for everyone but it's worth a try.
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### How does raylib compare to Unity/Unreal/Godot?
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### How does raylib compare to Unity/Unreal/Godot?
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