[examples] Review/change audio resources

This commit is contained in:
raysan5 2020-06-03 01:29:24 +02:00
parent 6b9e49e965
commit 9ce838806b
15 changed files with 6 additions and 6 deletions

View file

@ -25,7 +25,7 @@ int main(void)
InitAudioDevice(); // Initialize audio device
Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file
Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
SetSoundVolume(fxWav, 0.2);

View file

@ -22,7 +22,7 @@ int main(void)
InitAudioDevice(); // Initialize audio device
Music music = LoadMusicStream("resources/guitar_noodling.ogg");
Music music = LoadMusicStream("resources/country.mp3");
PlayMusicStream(music);

View file

@ -23,7 +23,7 @@ int main(void)
InitAudioDevice(); // Initialize audio device
Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file
Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------

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