Update text_draw_3d.c

This commit is contained in:
Ray 2021-05-31 18:32:35 +02:00
parent b359a1575e
commit 9cc2cee936

View file

@ -191,10 +191,10 @@ int main(void)
Ray ray = GetMouseRay(GetMousePosition(), camera); Ray ray = GetMouseRay(GetMousePosition(), camera);
// Check collision between ray and box // Check collision between ray and box
bool collision = CheckCollisionRayBox(ray, RayCollision collision = GetRayCollisionBox(ray,
(BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 }, (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
(Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }}); (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }});
if (collision) if (collision.hit)
{ {
// Generate new random colors // Generate new random colors
light = GenerateRandomColor(0.5f, 0.78f); light = GenerateRandomColor(0.5f, 0.78f);