Added a bunch of image manipulation functions:
Renamed functions (for coherence with new ones): - ImageConvertToPOT() -> ImageToPOT() - ImageConvertFormat() -> ImageFormat() New functions added (IN PROGRESS): - ImageCopy() - ImageCrop() - ImageResize() (Uses stb_image_resize.h) - ImageDraw() - ImageDrawText() - ImageDrawTextEx() - ImageFlipVertical() - ImageFlipHorizontal() - ImageColorInvert() - ImageColorGrayscale() - ImageColorContrast() - ImageColorBrightness()
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2 changed files with 257 additions and 11 deletions
16
src/raylib.h
16
src/raylib.h
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@ -547,8 +547,20 @@ void UnloadImage(Image image);
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void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
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Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
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Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
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void ImageConvertToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
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void ImageConvertFormat(Image *image, int newFormat); // Convert image data to desired format
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void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
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void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
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Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
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void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
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void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
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void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
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void ImageDrawText(Image *dst, const char *text, Vector2 position, int size, Color color); // Draw text within an image
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void ImageDrawTextEx(Image *dst, SpriteFont font, const char *text, Vector2 position, int size, Color color);
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void ImageFlipVertical(Image *image);
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void ImageFlipHorizontal(Image *image);
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void ImageColorInvert(Image *image);
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void ImageColorGrayscale(Image *image);
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void ImageColorContrast(Image *image, float contrast);
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void ImageColorBrightness(Image *image, int brightness);
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void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
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void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
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252
src/textures.c
252
src/textures.c
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@ -42,6 +42,9 @@
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h" // Used to read image data (multiple formats support)
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#define STB_IMAGE_RESIZE_IMPLEMENTATION
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#include "stb_image_resize.h"
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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@ -322,7 +325,7 @@ Texture2D LoadTexture(const char *fileName)
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Image image = LoadImage(fileName);
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#if defined(PLATFORM_WEB)
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ImageConvertToPOT(&image, BLANK);
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ImageToPOT(&image, BLANK);
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#endif
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if (image.data != NULL)
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@ -526,7 +529,7 @@ Image GetTextureData(Texture2D texture)
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}
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// Convert image data to desired format
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void ImageConvertFormat(Image *image, int newFormat)
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void ImageFormat(Image *image, int newFormat)
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{
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if (image->format != newFormat)
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{
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@ -666,7 +669,7 @@ void ImageConvertFormat(Image *image, int newFormat)
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// Convert image to POT (power-of-two)
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// NOTE: Requirement on OpenGL ES 2.0 (RPI, HTML5)
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void ImageConvertToPOT(Image *image, Color fillColor)
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void ImageToPOT(Image *image, Color fillColor)
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{
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Color *pixels = GetImageData(*image); // Get pixels data
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@ -704,7 +707,7 @@ void ImageConvertToPOT(Image *image, Color fillColor)
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free(pixelsPOT); // Free POT pixels data
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ImageConvertFormat(image, format); // Reconvert image to previous format
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ImageFormat(image, format); // Reconvert image to previous format
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}
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}
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@ -741,11 +744,242 @@ Image ImageCopy(Image image)
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return newImage;
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}
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// TODO: Some useful functions to deal with images
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//void ImageCrop(Image *image, Rectangle crop) {}
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//void ImageResize(Image *image, int newWidth, int newHeight) {}
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//void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec) {}
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//void ImageDrawText(Image *dst, const char *text, Vector2 position, int size, Color color) {}
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// Crop an image to area defined by a rectangle
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// NOTE: Security checks are performed in case rectangle goes out of bounds
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void ImageCrop(Image *image, Rectangle crop)
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{
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// Security checks to make sure cropping rectangle is inside margins
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if ((crop.x + crop.width) > image->width)
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{
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crop.width = image->width - crop.x;
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TraceLog(WARNING, "Crop rectangle width out of bounds, rescaled crop width: %i", crop.width);
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}
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if ((crop.y + crop.height) > image->height)
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{
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crop.height = image->height - crop.y;
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TraceLog(WARNING, "Crop rectangle height out of bounds, rescaled crop height: %i", crop.height);
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}
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if ((crop.x < image->width) && (crop.y < image->height))
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{
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// Start the cropping process
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Color *pixels = GetImageData(*image); // Get data as Color pixels array
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Color *cropPixels = (Color *)malloc(crop.width*crop.height*sizeof(Color));
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for (int j = crop.y; j < (crop.y + crop.height); j++)
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{
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for (int i = crop.x; i < (crop.x + crop.width); i++)
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{
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cropPixels[(j - crop.y)*crop.width + (i - crop.x)] = pixels[j*image->width + i];
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}
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}
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free(pixels);
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int format = image->format;
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UnloadImage(*image);
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*image = LoadImageEx(cropPixels, crop.width, crop.height);
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free(cropPixels);
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// Reformat 32bit RGBA image to original format
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ImageFormat(image, format);
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}
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else
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{
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TraceLog(WARNING, "Image can not be cropped, crop rectangle out of bounds");
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}
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}
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// Resize and image to new size
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// NOTE: Uses stb default scaling filter
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void ImageResize(Image *image, int newWidth, int newHeight)
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{
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// Get data as Color pixels array to work with it
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Color *pixels = GetImageData(*image);
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Color *output = (Color *)malloc(newWidth*newHeight*sizeof(Color));
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// NOTE: Color data is casted to (unsigned char *), there shouldn't been any problem...
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stbir_resize_uint8((unsigned char *)pixels, image->width, image->height, 0, (unsigned char *)output, newWidth, newHeight, 0, 4);
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int format = image->format;
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UnloadImage(*image);
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*image = LoadImageEx(output, newWidth, newHeight);
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free(output);
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// Reformat 32bit RGBA image to original format
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ImageFormat(image, format);
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free(pixels);
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}
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// Draw an image (source) within an image (destination)
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void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec)
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{
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// Security checks to avoid size and rectangle issues (out of bounds)
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// Check that srcRec is inside src image
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if (srcRec.x < 0) srcRec.x = 0;
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if (srcRec.y < 0) srcRec.y = 0;
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if ((srcRec.x + srcRec.width) > src.width)
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{
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srcRec.width = src.width - srcRec.x;
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TraceLog(WARNING, "Source rectangle width out of bounds, rescaled width: %i", srcRec.width);
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}
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if ((srcRec.y + srcRec.height) > src.height)
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{
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srcRec.height = src.height - srcRec.y;
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TraceLog(WARNING, "Source rectangle height out of bounds, rescaled height: %i", srcRec.height);
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}
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// Check that dstRec is inside dst image
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if (dstRec.x < 0) dstRec.x = 0;
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if (dstRec.y < 0) dstRec.y = 0;
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if ((dstRec.x + dstRec.width) > dst->width)
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{
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dstRec.width = dst->width - dstRec.x;
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TraceLog(WARNING, "Destination rectangle width out of bounds, rescaled width: %i", dstRec.width);
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}
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if ((dstRec.y + dstRec.height) > dst->height)
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{
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dstRec.height = dst->height - dstRec.y;
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TraceLog(WARNING, "Destination rectangle height out of bounds, rescaled height: %i", dstRec.height);
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}
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// Get dstination image data as Color pixels array to work with it
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Color *dstPixels = GetImageData(*dst);
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Image srcCopy = ImageCopy(src); // Make a copy of source image to work with it
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ImageCrop(&srcCopy, srcRec); // Crop source image to desired source rectangle
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// Scale source image in case destination rec size is different than source rec size
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if ((dstRec.width != srcRec.width) || (dstRec.height != srcRec.height))
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{
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ImageResize(&srcCopy, dstRec.width, dstRec.height);
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}
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// Get source image data as Color array
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Color *srcPixels = GetImageData(srcCopy);
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UnloadImage(srcCopy);
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// Blit pixels, copy source image into destination
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for (int j = dstRec.y; j < (dstRec.y + dstRec.height); j++)
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{
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for (int i = dstRec.x; i < (dstRec.x + dstRec.width); i++)
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{
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dstPixels[j*dst->width + i] = srcPixels[(j - dstRec.y)*dstRec.width + (i - dstRec.x)];
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}
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}
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free(srcPixels);
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int format = dst->format;
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UnloadImage(*dst);
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*dst = LoadImageEx(dstPixels, dst->width, dst->height);
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free(dstPixels);
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ImageFormat(dst, format);
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}
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// Draw a text within an image (destination)
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// NOTE: Default font is used
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void ImageDrawText(Image *dst, const char *text, Vector2 position, int size, Color color)
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{
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ImageDrawTextEx(dst, GetDefaultFont(), text, position, size, color);
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}
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// Draw a text within an image (destination)
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// NOTE: Defined SpriteFont is used
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void ImageDrawTextEx(Image *dst, SpriteFont font, const char *text, Vector2 position, int size, Color color)
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{
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Image imFont = GetTextureData(font.texture);
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int posX = (int)position.x;
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Rectangle srcRec = { 0, 0, 0, font.size };
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Rectangle dstRec = { posX, (int)position.y, 0, font.size };
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int length = strlen(text);
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for (int i = 0; i < length; i++)
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{
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srcRec.x = font.charRecs[(int)text[i] - 32].x;
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srcRec.y = font.charRecs[(int)text[i] - 32].y;
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srcRec.width = font.charRecs[(int)text[i] - 32].width;
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dstRec.width = font.charRecs[(int)text[i] - 32].width;
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printf("[%c] Source Rectangle: %i, %i, %i, %i\n", text[i], srcRec.x, srcRec.y, srcRec.width, srcRec.height);
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printf("[%c] Destination Rectangle: %i, %i, %i, %i\n\n", text[i], dstRec.x, dstRec.y, dstRec.width, dstRec.height);
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ImageDraw(dst, imFont, srcRec, dstRec);
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dstRec.x += srcRec.width;
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}
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UnloadImage(imFont);
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}
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void ImageFlipVertical(Image *image)
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{
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Image copy = ImageCopy(*image);
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ImageFormat(©, UNCOMPRESSED_R8G8B8A8);
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Color *srcPixels = GetImageData(copy); // Get source image data as Color array
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Color *dstPixels = GetImageData(copy);
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for (int y = 0; y < image->height; y++)
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{
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for (int x = 0; x < image->width; x++)
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{
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//dstPixels[y*image->width + x] = srcPixels[];
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}
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}
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free(srcPixels);
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free(dstPixels);
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ImageFormat(©, image->format);
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UnloadImage(*image);
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image = ©
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}
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void ImageFlipHorizontal(Image *image)
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{
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}
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void ImageColorInvert(Image *image)
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{
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}
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void ImageColorGrayscale(Image *image)
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{
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ImageFormat(image, UNCOMPRESSED_GRAYSCALE);
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}
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void ImageColorContrast(Image *image, float contrast)
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{
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}
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void ImageColorBrightness(Image *image, int brightness)
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{
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}
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// Generate GPU mipmaps for a texture
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void GenTextureMipmaps(Texture2D texture)
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