From 9b072dc34677d00155fa8795f863f7ee2fd76b51 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 23 Apr 2017 12:05:18 +0200 Subject: [PATCH] Review game examples Makefiles --- examples/Makefile | 15 +-- games/just_do/makefile | 181 ++++++++++++++++++++----------- games/koala_seasons/Makefile | 145 +++++++++++++++++-------- games/light_my_ritual/makefile | 12 +-- games/makefile | 187 ++++++++++++++++++++++----------- games/skully_escape/makefile | 183 +++++++++++++++++++++----------- games/wave_collector/Makefile | 15 ++- 7 files changed, 495 insertions(+), 243 deletions(-) diff --git a/examples/Makefile b/examples/Makefile index c2983c697..7ac395cca 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -4,7 +4,7 @@ # # NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library # -# Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) +# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. @@ -23,13 +23,15 @@ # #************************************************************************************************** +.PHONY: all clean + # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP # define NO to use OpenAL Soft as static library (shared by default) -SHARED_OPENAL ?= YES +SHARED_OPENAL ?= NO ifeq ($(PLATFORM),PLATFORM_WEB) SHARED_OPENAL = NO @@ -99,7 +101,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB) # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) - # -preload-file file.res # embbed file.res resource into .data file + # --preload-file file.res # embbed file.res resource into .data file endif ifeq ($(PLATFORM),PLATFORM_RPI) CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline @@ -174,7 +176,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) # requires the following packages: # libglfw3-dev libopenal-dev libegl1-mesa-dev LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl - # on XWindow could require also below libraries, just uncomment + # on XWindow requires also below libraries LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) @@ -202,7 +204,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal endif ifeq ($(PLATFORM),PLATFORM_WEB) - # just adjust the correct path to libraylib.bc + # NOTE: Set the correct path to libraylib.bc LIBS = $(RAYLIB_RELEASE)/libraylib.bc endif @@ -282,8 +284,7 @@ EXAMPLES = \ fix_dylib \ -# typing 'make' will invoke the default target entry called 'all', -# in this case, the 'default' target entry is raylib +# typing 'make' will invoke the default target entry all: examples # generic compilation pattern diff --git a/games/just_do/makefile b/games/just_do/makefile index 6bb973c04..54787328f 100644 --- a/games/just_do/makefile +++ b/games/just_do/makefile @@ -1,19 +1,17 @@ #************************************************************************************************** # -# raylib - Advance Game +# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) # -# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten) +# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) # -# Copyright (c) 2014 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event +# This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # -# Permission is granted to anyone to use this software for any purpose, including commercial +# Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented @@ -23,11 +21,23 @@ # #************************************************************************************************** +.PHONY: all clean + # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP +# define NO to use OpenAL Soft as static library (shared by default) +SHARED_OPENAL ?= NO + +ifeq ($(PLATFORM),PLATFORM_WEB) + SHARED_OPENAL = NO +endif + +# define raylib directory for include and library +RAYLIB_PATH ?= D:\GitHub\raylib + # determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows @@ -63,50 +73,96 @@ endif endif # define compiler flags: -# -O2 defines optimization level -# -Wall turns on most, but not all, compiler warnings -# -std=c99 use standard C from 1999 revision -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline -else - CFLAGS = -O2 -Wall -std=c99 +# -O2 defines optimization level +# -Og enable debugging +# -s strip unnecessary data from build +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -fgnu89-inline declaring inline functions support (GCC optimized) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + CFLAGS = -O2 -s -Wall -std=c99 + endif + ifeq ($(PLATFORM_OS),LINUX) + CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE + endif + ifeq ($(PLATFORM_OS),OSX) + CFLAGS = -O2 -s -Wall -std=c99 + endif endif ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --shell-file ../../templates/web_shell/shell.html - #-s ASSERTIONS=1 --preload-file resources - #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s --profiling --preload-file resources + # -O2 # if used, also set --memory-init-file 0 + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # --preload-file file.res # embbed file.res resource into .data file +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline endif - #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes -# define any directories containing required header files +# define raylib release directory for compiled library +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 + endif + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux + endif + ifeq ($(PLATFORM_OS),OSX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 +endif ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -else - INCLUDES = -I. -I../../src -I../../../src -# external libraries headers -# GLFW3 - INCLUDES += -I../../external/glfw3/include -# GLEW - INCLUDES += -I../../external/glew/include -# OpenAL Soft - INCLUDES += -I../../external/openal_soft/include + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi +endif + +# define any directories containing required header files +INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external + +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries headers + # GLFW3 + INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include + # OpenAL Soft + INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include + endif + ifeq ($(PLATFORM_OS),LINUX) + # you may optionally create this directory and install raylib + # and related headers there. Edit ../src/Makefile appropriately. + INCLUDES += -I/usr/local/include/raylib + endif + ifeq ($(PLATFORM_OS),OSX) + # additional directories for MacOS + endif endif # define library paths containing required libs +LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src + ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS = -L. -L../../src -L/opt/vc/lib -else - LFLAGS = -L. -L../../src -L../../../src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW - LFLAGS += -L../../external/glew/lib/$(LIBPATH) + LFLAGS += -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries to link with + # GLFW3 + LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) + # OpenAL Soft + LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) endif endif @@ -116,20 +172,27 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl - # on XWindow could require also below libraries, just uncomment + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + # on XWindow requires also below libraries LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) - # libraries for OS X 10.9 desktop compiling + # libraries for OSX 10.9 desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 + # if static OpenAL Soft required, define the corresponding libs + ifeq ($(SHARED_OPENAL),NO) + LIBS += -lopenal32 -lwinmm + CFLAGS += -Wl,-allow-multiple-definition + else + LIBS += -lopenal32dll + endif endif endif endif @@ -139,18 +202,20 @@ ifeq ($(PLATFORM),PLATFORM_RPI) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal endif ifeq ($(PLATFORM),PLATFORM_WEB) - LIBS = ../../src/libraylib.bc + # NOTE: Set the correct path to libraylib.bc + LIBS = $(RAYLIB_RELEASE)/libraylib.bc endif # define additional parameters and flags for windows ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window - WINFLAGS = ../../src/resources -Wl,--subsystem,windows + WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows endif ifeq ($(PLATFORM),PLATFORM_WEB) EXT = .html + WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html endif # define all screen object files required @@ -167,14 +232,13 @@ SCREENS = \ screens/screen_level08.o \ screens/screen_level09.o \ -# typing 'make' will invoke the first target entry in the file, -# in this case, the 'default' target entry is just_do +# typing 'make' will invoke the default target entry default: just_do -# compile just_do +# compile program just_do: just_do.c $(SCREENS) - $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - + $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + # compile screen LOGO screens/screen_logo.o: screens/screen_logo.c $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) @@ -227,10 +291,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) rm -f *.o else ifeq ($(PLATFORM_OS),LINUX) - find . -type f -executable -delete - rm -f *.o + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f else - del *.o *.exe + del *.o *.exe /s endif endif endif diff --git a/games/koala_seasons/Makefile b/games/koala_seasons/Makefile index e90fb4f2b..c70385f60 100644 --- a/games/koala_seasons/Makefile +++ b/games/koala_seasons/Makefile @@ -1,19 +1,17 @@ #************************************************************************************************** # -# raylib - Koala Seasons -# # raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) # -# Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event +# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # -# Permission is granted to anyone to use this software for any purpose, including commercial +# Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented @@ -23,11 +21,23 @@ # #************************************************************************************************** +.PHONY: all clean + # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP +# define NO to use OpenAL Soft as static library (shared by default) +SHARED_OPENAL ?= NO + +ifeq ($(PLATFORM),PLATFORM_WEB) + SHARED_OPENAL = NO +endif + +# define raylib directory for include and library +RAYLIB_PATH ?= D:\GitHub\raylib + # determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows @@ -63,43 +73,84 @@ endif endif # define compiler flags: -# -O2 defines optimization level -# -Wall turns on most, but not all, compiler warnings -# -std=c99 use standard C from 1999 revision -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline -else - CFLAGS = -O2 -Wall -std=c99 +# -O2 defines optimization level +# -Og enable debugging +# -s strip unnecessary data from build +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -fgnu89-inline declaring inline functions support (GCC optimized) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + CFLAGS = -O2 -s -Wall -std=c99 + endif + ifeq ($(PLATFORM_OS),LINUX) + CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE + endif + ifeq ($(PLATFORM_OS),OSX) + CFLAGS = -O2 -s -Wall -std=c99 + endif endif ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 - #-s ASSERTIONS=1 --preload-file resources - #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources -s ALLOW_MEMORY_GROWTH=1 + # -O2 # if used, also set --memory-init-file 0 + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # --preload-file file.res # embbed file.res resource into .data file +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline +endif +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define raylib release directory for compiled library +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 + endif + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux + endif + ifeq ($(PLATFORM_OS),OSX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi endif -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files -INCLUDES = -I. -I../src -I../src/external +INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads endif ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),LINUX) - INCLUDES += -I/usr/local/include/raylib/ - else ifeq ($(PLATFORM_OS),WINDOWS) + ifeq ($(PLATFORM_OS),WINDOWS) # external libraries headers # GLFW3 - INCLUDES += -I../src/external/glfw3/include + INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include # OpenAL Soft - INCLUDES += -I../src/external/openal_soft/include + INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include + endif + ifeq ($(PLATFORM_OS),LINUX) + # you may optionally create this directory and install raylib + # and related headers there. Edit ../src/Makefile appropriately. + INCLUDES += -I/usr/local/include/raylib + endif + ifeq ($(PLATFORM_OS),OSX) + # additional directories for MacOS endif endif # define library paths containing required libs -LFLAGS = -L. -L../src -L$(RAYLIB_PATH) +LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS += -L/opt/vc/lib @@ -109,9 +160,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # external libraries to link with # GLFW3 - LFLAGS += -L../src/external/glfw3/lib/$(LIBPATH) + LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) # OpenAL Soft - LFLAGS += -L../src/external/openal_soft/lib/$(LIBPATH) + LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) endif endif @@ -122,19 +173,26 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -pthread -ldl - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + # on XWindow requires also below libraries + LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) # libraries for OS X 10.9 desktop compiling # requires the following packages: # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32 + LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 + # if static OpenAL Soft required, define the corresponding libs + ifeq ($(SHARED_OPENAL),NO) + LIBS += -lopenal32 -lwinmm + CFLAGS += -Wl,-allow-multiple-definition + else + LIBS += -lopenal32dll + endif endif endif endif @@ -144,19 +202,21 @@ ifeq ($(PLATFORM),PLATFORM_RPI) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal endif ifeq ($(PLATFORM),PLATFORM_WEB) - # just adjust the correct path to libraylib.bc - LIBS = ../release/html5/libraylib.bc + # NOTE: Set the correct path to libraylib.bc + LIBS = $(RAYLIB_RELEASE)/libraylib.bc endif # define additional parameters and flags for windows ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window - WINFLAGS = C:\raylib\raylib_icon + WINFLAGS = $(RAYLIB_PATH)/src/resources + #-Wl,--subsystem,windows endif ifeq ($(PLATFORM),PLATFORM_WEB) EXT = .html + WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html endif # define all screen object files required @@ -166,13 +226,12 @@ SCREENS = \ screens/screen_gameplay.o \ screens/screen_ending.o \ -# typing 'make' will invoke the first target entry in the file, -# in this case, the 'default' target entry is koala_seasons +# typing 'make' will invoke the default target entry default: koala_seasons -# compile template - koala_seasons +# compile program koala_seasons: koala_seasons.c $(SCREENS) - $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) # compile screen LOGO screens/screen_logo.o: screens/screen_logo.c @@ -204,7 +263,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f else - del *.o *.exe + del *.o *.exe /s endif endif endif diff --git a/games/light_my_ritual/makefile b/games/light_my_ritual/makefile index 3dfde399f..32eff4b59 100644 --- a/games/light_my_ritual/makefile +++ b/games/light_my_ritual/makefile @@ -2,8 +2,6 @@ # # raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) # -# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library -# # Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event @@ -38,7 +36,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB) endif # define raylib directory for include and library -RAYLIB_PATH ?= C:\GitHub\raylib +RAYLIB_PATH ?= D:\GitHub\raylib # determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -180,7 +178,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) - # libraries for OS X 10.9 desktop compiling + # libraries for OSX 10.9 desktop compiling # requires the following packages: # libglfw3-dev libopenal-dev libegl1-mesa-dev LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa @@ -216,7 +214,7 @@ ifeq ($(PLATFORM_OS),WINDOWS) endif ifeq ($(PLATFORM),PLATFORM_WEB) - WEB_EXT = .html + EXT = .html WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html endif @@ -229,9 +227,9 @@ SCREENS = \ # typing 'make' will invoke the default target entry default: light_my_ritual -# compile template - advance_game +# compile program light_my_ritual: light_my_ritual.c $(SCREENS) - $(CC) -o $@$(WEB_EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) # compile screen LOGO raylib screens/screen_logo_raylib.o: screens/screen_logo_raylib.c diff --git a/games/makefile b/games/makefile index c48e4d686..96e65a806 100644 --- a/games/makefile +++ b/games/makefile @@ -2,16 +2,16 @@ # # raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) # -# Copyright (c) 2015 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event +# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # -# Permission is granted to anyone to use this software for any purpose, including commercial +# Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented @@ -21,11 +21,23 @@ # #************************************************************************************************** +.PHONY: all clean + # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP +# define NO to use OpenAL Soft as static library (shared by default) +SHARED_OPENAL ?= NO + +ifeq ($(PLATFORM),PLATFORM_WEB) + SHARED_OPENAL = NO +endif + +# define raylib directory for include and library +RAYLIB_PATH ?= D:\GitHub\raylib + # determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows @@ -61,46 +73,96 @@ endif endif # define compiler flags: -# -O2 defines optimization level -# -Wall turns on most, but not all, compiler warnings -# -std=c99 use standard C from 1999 revision -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline -else - CFLAGS = -O2 -Wall -std=c99 +# -O2 defines optimization level +# -Og enable debugging +# -s strip unnecessary data from build +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -fgnu89-inline declaring inline functions support (GCC optimized) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + CFLAGS = -O2 -s -Wall -std=c99 + endif + ifeq ($(PLATFORM_OS),LINUX) + CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE + endif + ifeq ($(PLATFORM_OS),OSX) + CFLAGS = -O2 -s -Wall -std=c99 + endif endif ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --shell-file ../../templates/web_shell/shell.html - #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it) - #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s --profiling + # -O2 # if used, also set --memory-init-file 0 + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # --preload-file file.res # embbed file.res resource into .data file +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline endif - #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes -# define any directories containing required header files +# define raylib release directory for compiled library +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 + endif + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux + endif + ifeq ($(PLATFORM_OS),OSX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 +endif ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -else - INCLUDES = -I. -I../src -# external libraries headers -# GLFW3 - INCLUDES += -I../external/glfw3/include -# OpenAL Soft - INCLUDES += -I../external/openal_soft/include + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi +endif + +# define any directories containing required header files +INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external + +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries headers + # GLFW3 + INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include + # OpenAL Soft + INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include + endif + ifeq ($(PLATFORM_OS),LINUX) + # you may optionally create this directory and install raylib + # and related headers there. Edit ../src/Makefile appropriately. + INCLUDES += -I/usr/local/include/raylib + endif + ifeq ($(PLATFORM_OS),OSX) + # additional directories for MacOS + endif endif # define library paths containing required libs +LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src + ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS = -L. -L../src -L/opt/vc/lib -else - LFLAGS = -L. -L../src -# external libraries to link with - # GLFW3 - LFLAGS += -L../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../external/openal_soft/lib/$(LIBPATH) + LFLAGS += -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries to link with + # GLFW3 + LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) + # OpenAL Soft + LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) endif endif @@ -110,20 +172,27 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -lpthread -ldl - # on XWindow could require also below libraries: + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + # on XWindow requires also below libraries LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) - # libraries for OS X 10.9 desktop compiling + # libraries for OSX 10.9 desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32 + LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 + # if static OpenAL Soft required, define the corresponding libs + ifeq ($(SHARED_OPENAL),NO) + LIBS += -lopenal32 -lwinmm + CFLAGS += -Wl,-allow-multiple-definition + else + LIBS += -lopenal32dll + endif endif endif endif @@ -134,18 +203,19 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif ifeq ($(PLATFORM),PLATFORM_WEB) # NOTE: Set the correct path to libraylib.bc - LIBS = ../src/libraylib.bc + LIBS = $(RAYLIB_RELEASE)/libraylib.bc endif # define additional parameters and flags for windows ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window - WINFLAGS = ../src/resources -Wl,--subsystem,windows + WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows endif ifeq ($(PLATFORM),PLATFORM_WEB) EXT = .html + WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html endif # define all object files required @@ -164,8 +234,7 @@ SAMPLES = \ fix_dylib \ -# typing 'make' will invoke the first target entry in the file, -# in this case, the 'default' target entry is raylib +# typing 'make' will invoke the default target entry default: samples # compile all game samples @@ -173,47 +242,47 @@ samples: $(SAMPLES) # compile game sample - arkanoid arkanoid: arkanoid.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) # compile game sample - steroids asteroids: asteroids.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) # compile game sample - asteroids_survival asteroids_survival: asteroids_survival.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) # compile game sample - floppy floppy: floppy.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) # compile game sample - gold_fever gold_fever: gold_fever.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) # compile game sample - gorilas gorilas: gorilas.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) # compile game sample - missile_commander missile_commander: missile_commander.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) # compile game sample - pang pang: pang.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) # compile game sample - snake snake: snake.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) # compile game sample - space_invaders space_invaders: space_invaders.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) # compile game sample - tetris tetris: tetris.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) # fix dylib install path name for each executable (MAC) fix_dylib: @@ -231,7 +300,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f else - del *.o *.exe + del *.o *.exe /s endif endif endif diff --git a/games/skully_escape/makefile b/games/skully_escape/makefile index 7cfd3190c..29b9b6fe4 100644 --- a/games/skully_escape/makefile +++ b/games/skully_escape/makefile @@ -1,19 +1,17 @@ #************************************************************************************************** # -# raylib - Advance Game +# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) # -# makefile to compile advance game +# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) # -# Copyright (c) 2014 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event +# This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # -# Permission is granted to anyone to use this software for any purpose, including commercial +# Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented @@ -23,10 +21,23 @@ # #************************************************************************************************** -# define raylib platform if not defined (by default, compile for RPI) -# Other possible platform: PLATFORM_DESKTOP +.PHONY: all clean + +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP +# define NO to use OpenAL Soft as static library (shared by default) +SHARED_OPENAL ?= NO + +ifeq ($(PLATFORM),PLATFORM_WEB) + SHARED_OPENAL = NO +endif + +# define raylib directory for include and library +RAYLIB_PATH ?= D:\GitHub\raylib + # determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows @@ -62,48 +73,96 @@ endif endif # define compiler flags: -# -O2 defines optimization level -# -Wall turns on most, but not all, compiler warnings -# -std=c99 use standard C from 1999 revision -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline -else - CFLAGS = -O2 -Wall -std=c99 +# -O2 defines optimization level +# -Og enable debugging +# -s strip unnecessary data from build +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -fgnu89-inline declaring inline functions support (GCC optimized) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + CFLAGS = -O2 -s -Wall -std=c99 + endif + ifeq ($(PLATFORM_OS),LINUX) + CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE + endif + ifeq ($(PLATFORM_OS),OSX) + CFLAGS = -O2 -s -Wall -std=c99 + endif endif ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 --shell-file ../../templates/web_shell/shell.html - #-s ASSERTIONS=1 --preload-file resources - #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources -s ALLOW_MEMORY_GROWTH=1 + # -O2 # if used, also set --memory-init-file 0 + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # --preload-file file.res # embbed file.res resource into .data file +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline +endif +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define raylib release directory for compiled library +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 + endif + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux + endif + ifeq ($(PLATFORM_OS),OSX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi endif # define any directories containing required header files +INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external + ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -else - INCLUDES = -I. -I../../src -# external libraries headers -# GLFW3 - INCLUDES += -I../../external/glfw3/include -# GLEW - INCLUDES += -I../../external/glew/include -# OpenAL Soft - INCLUDES += -I../../external/openal_soft/include + INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries headers + # GLFW3 + INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include + # OpenAL Soft + INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include + endif + ifeq ($(PLATFORM_OS),LINUX) + # you may optionally create this directory and install raylib + # and related headers there. Edit ../src/Makefile appropriately. + INCLUDES += -I/usr/local/include/raylib + endif + ifeq ($(PLATFORM_OS),OSX) + # additional directories for MacOS + endif endif # define library paths containing required libs +LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src + ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS = -L. -L../../src -L/opt/vc/lib -else - LFLAGS = -L. -L../../src -L../../../src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW - LFLAGS += -L../../external/glew/lib/$(LIBPATH) + LFLAGS += -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries to link with + # GLFW3 + LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) + # OpenAL Soft + LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) endif endif @@ -113,20 +172,27 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl - # on XWindow could require also below libraries, just uncomment + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + # on XWindow requires also below libraries LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) - # libraries for OS X 10.9 desktop compiling + # libraries for OSX 10.9 desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 + # if static OpenAL Soft required, define the corresponding libs + ifeq ($(SHARED_OPENAL),NO) + LIBS += -lopenal32 -lwinmm + CFLAGS += -Wl,-allow-multiple-definition + else + LIBS += -lopenal32dll + endif endif endif endif @@ -136,19 +202,20 @@ ifeq ($(PLATFORM),PLATFORM_RPI) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal endif ifeq ($(PLATFORM),PLATFORM_WEB) - LIBS = ../../src/libraylib.bc + # NOTE: Set the correct path to libraylib.bc + LIBS = $(RAYLIB_RELEASE)/libraylib.bc endif # define additional parameters and flags for windows ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window - WINFLAGS = ../../src/resources - #-Wl,--subsystem,windows + WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows endif ifeq ($(PLATFORM),PLATFORM_WEB) EXT = .html + WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html endif # define all screen object files required @@ -167,13 +234,12 @@ SCREENS = \ player.o \ monster.o \ -# typing 'make' will invoke the first target entry in the file, -# in this case, the 'default' target entry is advance_game +# typing 'make' will invoke the default target entry default: skully_escape -# compile template - advance_game +# compile program skully_escape: skully_escape.c $(SCREENS) - $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) # compile screen LOGO screens/screen_logo.o: screens/screen_logo.c @@ -235,10 +301,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) rm -f *.o else ifeq ($(PLATFORM_OS),LINUX) - find . -type f -executable -delete - rm -f *.o + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f else - del *.o *.exe + del *.o *.exe /s endif endif endif diff --git a/games/wave_collector/Makefile b/games/wave_collector/Makefile index 802938754..3f22dcceb 100644 --- a/games/wave_collector/Makefile +++ b/games/wave_collector/Makefile @@ -2,8 +2,6 @@ # # raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) # -# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library -# # Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event @@ -38,7 +36,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB) endif # define raylib directory for include and library -RAYLIB_PATH = C:\GitHub\raylib +RAYLIB_PATH ?= D:\GitHub\raylib # determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -180,7 +178,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) - # libraries for OS X 10.9 desktop compiling + # libraries for OSX 10.9 desktop compiling # requires the following packages: # libglfw3-dev libopenal-dev libegl1-mesa-dev LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa @@ -216,7 +214,7 @@ ifeq ($(PLATFORM_OS),WINDOWS) endif ifeq ($(PLATFORM),PLATFORM_WEB) - WEB_EXT = .html + EXT = .html WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html endif @@ -228,12 +226,11 @@ SCREENS = \ screens/screen_ending.o \ # typing 'make' will invoke the default target entry +default: wave_collector -all: wave_collector - -# compile template - advance_game +# compile program wave_collector: wave_collector.c $(SCREENS) - $(CC) -o $@$(WEB_EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) # compile screen LOGO screens/screen_logo.o: screens/screen_logo.c