Review formatting

This commit is contained in:
raysan5 2021-07-05 18:45:17 +02:00
parent c0ca8a74bc
commit 9aedfbec69

View file

@ -192,8 +192,6 @@
#include "GLFW/glfw3.h" // GLFW3 library: Windows, OpenGL context and Input management #include "GLFW/glfw3.h" // GLFW3 library: Windows, OpenGL context and Input management
// NOTE: GLFW3 already includes gl.h (OpenGL) headers // NOTE: GLFW3 already includes gl.h (OpenGL) headers
//https://randomascii.wordpress.com/2020/10/04/windows-timer-resolution-the-great-rule-change/
// Support retrieving native window handlers // Support retrieving native window handlers
#if defined(_WIN32) #if defined(_WIN32)
#define GLFW_EXPOSE_NATIVE_WIN32 #define GLFW_EXPOSE_NATIVE_WIN32
@ -5845,8 +5843,8 @@ static void PollKeyboardEvents(void)
// Scancode to keycode mapping for US keyboards // Scancode to keycode mapping for US keyboards
// TODO: Probably replace this with a keymap from the X11 to get the correct regional map for the keyboard: // TODO: Probably replace this with a keymap from the X11 to get the correct regional map for the keyboard:
// Currently non US keyboards will have the wrong mapping for some keys // Currently non US keyboards will have the wrong mapping for some keys
static const int keymapUS[] = static const int keymapUS[] = {
{ 0,256,49,50,51,52,53,54,55,56,57,48,45,61,259,258,81,87,69,82,84, 0, 256, 49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 45, 61, 259, 258, 81, 87, 69, 82, 84,
89, 85, 73, 79, 80, 91, 93, 257, 341, 65, 83, 68, 70, 71, 72, 74, 75, 76, 59, 39, 96, 89, 85, 73, 79, 80, 91, 93, 257, 341, 65, 83, 68, 70, 71, 72, 74, 75, 76, 59, 39, 96,
340, 92, 90, 88, 67, 86, 66, 78, 77, 44, 46, 47, 344, 332, 342, 32, 280, 290, 291, 340, 92, 90, 88, 67, 86, 66, 78, 77, 44, 46, 47, 344, 332, 342, 32, 280, 290, 291,
292, 293, 294, 295, 296, 297, 298, 299, 282, 281, 327, 328, 329, 333, 324, 325, 292, 293, 294, 295, 296, 297, 298, 299, 282, 281, 327, 328, 329, 333, 324, 325,
@ -5860,7 +5858,8 @@ static void PollKeyboardEvents(void)
192, 193, 194, 0, 0, 0, 0, 0, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 192, 193, 194, 0, 0, 0, 0, 0, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210,
211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226,
227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242,
243,244,245,246,247,248,0,0,0,0,0,0,0, }; 243, 244, 245, 246, 247, 248, 0, 0, 0, 0, 0, 0, 0
};
int fd = CORE.Input.Keyboard.fd; int fd = CORE.Input.Keyboard.fd;
if (fd == -1) return; if (fd == -1) return;