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@ -300,10 +300,10 @@ April 2021, it's been about 4 months since last raylib release and here it is al
Let's start with some numbers: Let's start with some numbers:
- **+100** closed issues (for a TOTAL of **+900**!) - **+100** closed issues (for a TOTAL of **+900**!)
- **+350** commits since previous RELEASE - **+400** commits since previous RELEASE
- **+50** functions ADDED (**+30** of them to rlgl API) - **+50** functions ADDED (**+30** of them to rlgl API)
- **+30** functions REVIEWED/REDESIGNED - **+30** functions REVIEWED/REDESIGNED
- **+30** new contributors (for a TOTAL of **+200**!) - **+40** new contributors (for a TOTAL of **+210**!)
Highlights for `raylib 3.7`: Highlights for `raylib 3.7`:
@ -321,4 +321,4 @@ Highlights for `raylib 3.7`:
Beside those key changes, many functions have been reviewed with improvements and bug fixes, many of them contributed by the community! Thanks! And again, this release sets a **new milestone for raylib library**. Make sure to check [CHANGELOG](CHANGELOG) for detailed list of changes! Hope you enjoy this new raylib installment! Beside those key changes, many functions have been reviewed with improvements and bug fixes, many of them contributed by the community! Thanks! And again, this release sets a **new milestone for raylib library**. Make sure to check [CHANGELOG](CHANGELOG) for detailed list of changes! Hope you enjoy this new raylib installment!
Happy gamedev/tools/graphics programming! :) Happy **gamedev/tools/graphics** programming! :)