diff --git a/src/raylib.h b/src/raylib.h index 65210d475..be5bcaf0b 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1304,7 +1304,7 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Shader loading/unloading functions RLAPI char *LoadText(const char *fileName); // Load chars array from text file RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations -RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations +RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) RLAPI Shader GetShaderDefault(void); // Get default shader diff --git a/src/rlgl.h b/src/rlgl.h index 2de1fbbca..05c63e949 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -519,7 +519,7 @@ RLAPI void rlUnloadMesh(Mesh mesh); // Unl // Shader loading/unloading functions RLAPI char *LoadText(const char *fileName); // Load chars array from text file RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations -RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations +RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) RLAPI Shader GetShaderDefault(void); // Get default shader @@ -2986,7 +2986,7 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName) // Load shader from code strings // NOTE: If shader string is NULL, using default vertex/fragment shaders -Shader LoadShaderCode(char *vsCode, char *fsCode) +Shader LoadShaderCode(const char *vsCode, const char *fsCode) { Shader shader = { 0 }; shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int));