Examples reviewed

This commit is contained in:
raysan5 2015-08-27 16:13:31 +02:00
parent 8745d733f9
commit 997170a317
10 changed files with 107 additions and 136 deletions

View file

@ -7,7 +7,7 @@
* This example has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -25,7 +25,7 @@ int main()
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM)
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
//---------------------------------------------------------------------------------------