Review some examples

This commit is contained in:
Ray 2019-04-12 13:29:53 +02:00
parent 4e58d4102c
commit 99537efccf
4 changed files with 23 additions and 26 deletions

View file

@ -27,13 +27,13 @@ int main()
int frameHeight = scarfy.height;
// NOTE: Source rectangle (part of the texture to use for drawing)
Rectangle sourceRec = { 0.0f, 0.0f, (float)frameWidth, (float)frameHeight };
Rectangle sourceRec = { 0.0f, 0.0f, frameWidth, frameHeight };
// NOTE: Destination rectangle (screen rectangle where drawing part of texture)
Rectangle destRec = { (float)screenWidth/2, (float)screenHeight/2, (float)frameWidth*2, (float)frameHeight*2 };
Rectangle destRec = { screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2 };
// NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size
Vector2 origin = { (float)frameWidth, (float)frameHeight };
Vector2 origin = { frameWidth, frameHeight };
int rotation = 0;
@ -61,7 +61,7 @@ int main()
// rotation defines the texture rotation (using origin as rotation point)
DrawTexturePro(scarfy, sourceRec, destRec, origin, (float)rotation, WHITE);
DrawLine((int) destRec.x, 0, (int) destRec.x, screenHeight, GRAY);
DrawLine((int)destRec.x, 0, (int)destRec.x, screenHeight, GRAY);
DrawLine(0, (int)destRec.y, screenWidth, (int)destRec.y, GRAY);
DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);