Review some examples
This commit is contained in:
parent
4e58d4102c
commit
99537efccf
4 changed files with 23 additions and 26 deletions
87
examples/core/core_input_multitouch.c
Normal file
87
examples/core/core_input_multitouch.c
Normal file
|
@ -0,0 +1,87 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Input multitouch
|
||||
*
|
||||
* This example has been created using raylib 2.1 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014-2019 Berni and Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - input multitouch");
|
||||
|
||||
Vector2 ballPosition = { -100.0f, -100.0f };
|
||||
Color ballColor = BEIGE;
|
||||
|
||||
int touchCounter = 0;
|
||||
Vector2 touchPosition;
|
||||
|
||||
SetTargetFPS(60);
|
||||
//---------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
ballPosition = GetMousePosition();
|
||||
|
||||
ballColor = BEIGE;
|
||||
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) ballColor = MAROON;
|
||||
if (IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) ballColor = LIME;
|
||||
if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE;
|
||||
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) touchCounter = 10;
|
||||
if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) touchCounter = 10;
|
||||
if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) touchCounter = 10;
|
||||
|
||||
if (touchCounter > 0) touchCounter--;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Multitouch
|
||||
for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
|
||||
{
|
||||
touchPosition = GetTouchPosition(i); // Get the touch point
|
||||
|
||||
if ((touchPosition.x >= 0) && (touchPosition.y >= 0)) // Make sure point is not (-1,-1) as this means there is no touch for it
|
||||
{
|
||||
// Draw circle and touch index number
|
||||
DrawCircleV(touchPosition, 34, ORANGE);
|
||||
DrawText(FormatText("%d", i), touchPosition.x - 10, touchPosition.y - 70, 40, BLACK);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the normal mouse location
|
||||
DrawCircleV(ballPosition, 30 + (touchCounter*3), ballColor);
|
||||
|
||||
DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
|
||||
DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue