Some tweaks on VSCode
Now it works on Windows for me but there are lots of hardcoded paths around... I don't like it.
This commit is contained in:
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4 changed files with 11 additions and 9 deletions
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@ -13,7 +13,7 @@
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"GRAPHICS_API_OPENGL_33",
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"GRAPHICS_API_OPENGL_33",
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"PLATFORM_DESKTOP"
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"PLATFORM_DESKTOP"
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],
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],
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"compilerPath": "C:/raylib/mingw/bin/gcc.exe",
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"compilerPath": "C:/raylib/mingw32/bin/gcc.exe",
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"cStandard": "c11",
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"cStandard": "c11",
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"cppStandard": "c++14",
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"cppStandard": "c++14",
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"intelliSenseMode": "clang-x64"
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"intelliSenseMode": "clang-x64"
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10
projects/VSCode/.vscode/launch.json
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10
projects/VSCode/.vscode/launch.json
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@ -8,7 +8,7 @@
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"name": "Debug",
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"name": "Debug",
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"type": "cppdbg",
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"type": "cppdbg",
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"request": "launch",
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"request": "launch",
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"program": "${workspaceFolder}/game",
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"program": "${workspaceFolder}/${fileBasenameNoExtension}",
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"args": [],
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"args": [],
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"stopAtEntry": false,
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"cwd": "${workspaceFolder}",
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@ -23,7 +23,7 @@
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}
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}
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],
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],
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"windows": {
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"windows": {
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"miDebuggerPath": "C:/raylib/mingw/bin/gdb.exe",
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"miDebuggerPath": "C:/raylib/mingw32/bin/gdb.exe",
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},
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},
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"osx": {
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"osx": {
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"MIMode": "lldb"
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"MIMode": "lldb"
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@ -42,11 +42,11 @@
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"cwd": "${workspaceFolder}",
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"cwd": "${workspaceFolder}",
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"environment": [],
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"environment": [],
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"externalConsole": false,
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"externalConsole": false,
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"program": "${workspaceFolder}/game",
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"program": "${workspaceFolder}/${fileBasenameNoExtension}",
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"MIMode": "gdb",
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"MIMode": "gdb",
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"windows": {
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"windows": {
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"program": "${workspaceFolder}/game.exe",
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"program": "${workspaceFolder}/${fileBasenameNoExtension}.exe",
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"miDebuggerPath": "C:/raylib/mingw/bin/gdb.exe"
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"miDebuggerPath": "C:/raylib/mingw32/bin/gdb.exe"
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},
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},
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"osx": {
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"osx": {
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"MIMode": "lldb"
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"MIMode": "lldb"
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4
projects/VSCode/.vscode/tasks.json
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4
projects/VSCode/.vscode/tasks.json
vendored
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@ -12,7 +12,7 @@
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"DEBUGGING=TRUE"
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"DEBUGGING=TRUE"
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],
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],
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"windows": {
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"windows": {
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"command": "C:/raylib/mingw/bin/mingw32-make.exe",
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"command": "C:/raylib/mingw32/bin/mingw32-make.exe",
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"args": [
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"args": [
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"RAYLIB_PATH=C:/raylib/raylib"
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"RAYLIB_PATH=C:/raylib/raylib"
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],
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],
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@ -35,7 +35,7 @@
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"PLATFORM=PLATFORM_DESKTOP",
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"PLATFORM=PLATFORM_DESKTOP",
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],
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],
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"windows": {
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"windows": {
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"command": "C:/raylib/mingw/bin/mingw32-make.exe",
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"command": "C:/raylib/mingw32/bin/mingw32-make.exe",
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"args": [
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"args": [
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"RAYLIB_PATH=C:/raylib/raylib",
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"RAYLIB_PATH=C:/raylib/raylib",
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],
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],
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@ -54,6 +54,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# ifeq ($(UNAME),Msys) -> Windows
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# ifeq ($(UNAME),Msys) -> Windows
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ifeq ($(OS),Windows_NT)
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ifeq ($(OS),Windows_NT)
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PLATFORM_OS=WINDOWS
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PLATFORM_OS=WINDOWS
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export PATH := C:/raylib/mingw32/bin:$(PATH)
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else
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else
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UNAMEOS=$(shell uname)
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UNAMEOS=$(shell uname)
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ifeq ($(UNAMEOS),Linux)
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ifeq ($(UNAMEOS),Linux)
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@ -291,7 +292,8 @@ OBJ_DIR = obj
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# Define all object files from source files
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# Define all object files from source files
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SRC = $(call rwildcard, *.c, *.h)
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SRC = $(call rwildcard, *.c, *.h)
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OBJS = $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o)
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#OBJS = $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o)
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OBJS = main.c
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# For Android platform we call a custom Makefile.Android
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# For Android platform we call a custom Makefile.Android
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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